Health Surge (3.5e Feat)
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Health Surge [General]
You can pull out some a second wind to keep you in the fight.Prerequisites: Con 13Benefit: You gain 3 charges refreshed each day. Using a charge as a standard action heals you 2d8 points of damage. You can use two charges at once to heal 3d8, or three charges at once to heal 4d8.
If you drop below 0 hp and still have charges left, you can spend your charges as an immediate action but cannot rise above 1 hp when doing so.
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