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Idylean Young God (3.5e Template)

4,737 bytes added, 21:30, 18 February 2014
Added a racial progression, some changes in other places. Nothing major overall, mechanic stay the same except for a slight addon to weakness.
Idylean Young God is inherited template that can be applies to any humanoid or outsider (native).
 
'''Hit Point''': An Idylean Young God always receive max hit point per level.
'''Ability Scores:''' An Idylean Young God receive a +6 bonus on all ability scores.
'''Skills''': A Idylean Young God receive 8 extra skill points at 1st level and 2 extra skill point at each additional level. All skills are considered class skill for any class taken by a Idylean Young God.
'''Saving Throw''': A Idylean Young God add it highest mental ability score bonus to all it saving throws, this ability do not stack with similar ability such as a [[SRD:Paladin|paladin]]'s divine grace.
'''Immunities and Resistance''' A Idylean Young God are immune to disease, poison, death-effect, polymorphing, petrification, possession-effect (such as magic jar) and form-altering effects. Their powerful mental resistance grant them a +4 bonus against mind-affecting effects.
'''Regeneration''': Idylean Young God are nearly impervious to nonmagical harm, they have regeneration infinity bypassed by magic. Effectively healing up nonlethal completely every round, but not healing any wounds inflicted by a magical weapon, spell, power or supernatural effects. Creatures with a CR higher than the Idylean Young God's ECL automatically bypass it regeneration even with nonmagical weapons.
'''Denizen of IdyleanIdylis:'''The young deities hail from Idylis, a demiplane said to be outside the great wheel. Idylean Young Gods are capable of using Idylean technology instinctively. All yound god in good standing are welcomed in Idylis (see below) and possess a [[Idylean Smart Cube (3.5e Equipment)|Idylean Smart Cube]].
'''Immortality:''' All Idylean Young God are immortal, they do not age and do not accrue bonuses or penalties from aging. If they are slain in combat or due to another disaster their essence scatter and they are reborn within 1d4 years on Idylis at the Tree of Rebirth, and mature to adulthood within 1 month. Upon death their form scatter into energy, leaving any carried and worn item behind.
Idylean Young God are not without their share of weaknesses, the being born on Idylis are all very very vulnerable to a substance known as [[Nitrion (3.5e Equipment)|nitrion]]. A semi gaseous blue substance with a strange ethereal hue, it origin is unknown and any attempts to recreate it with magic failed. The substance is highly toxic to all life (each pound count as one [[Refined Darklight Rod (3.5e Equipment)|refined darklight rod]] that ignore immunities) but it is much much more devastating against the young deities.
If Each round the young god find herself within 10 feet of a [[Nitrion (3.5e Equipment)|nitrion]] source of at least one pound she will take 5d6 damage and become [[SRD:Sickened|sickened]], however if the Idylean Young God is wounded by or come in direct contact with a sufficient amount of [[Nitrion (3.5e Equipment)|nitrion ]] (at least one pound) it she will begin suffering from [[Nitrion (3.5e Equipment)|nitrion ]] sickness, at which point it she will start [[Burning (3.5e Condition)|burning]] permanently, however unlike normal [[Burning (3.5e Condition)|burning]] it this condition burn away max hit points instead of normal hit points. Secondly she will take 1 points point of [[SRD:Ability Burn|ability burn]] to all her ability scores at the beginning of each round, this ability burn is extremely slow healing (see below). The Idylean Young God become [[SRD:Nauseated|nauseated]] (bypassing immunity to nausea) for as long as she suffer from the sickness and for the entire recovery time, making her often unable to help herself. A DC 40 [[SRD:Heal Skill|heal]] check on Idylis or the application of a [[SRD:Miracle|miracle]]/[[SRD:Wish|wish]] spell can stop the sickness but nothing else.
After the nitrion sickness is dealt with the young god will stop [[Burning (3.5e Condition)|burning]] but still need to recover. She recover one point of [[SRD:Ability Burn|ability burn]] per day of extended rest. The young god will stay [[SRD:Nauseated|nauseated]] until all her ability scores have recovered, forcing New Gods who suffered from nitrion poisoning to a long bedridden recovery period.
Idylis is the home of the young deities, and thus unless it behaved extremely poorly every Idylean young god are welcomed there, it and any of it allies are granted lodging, food and other accommodations for free. The only way to travel to Idylis is through the [[SRD:Gate|gate]] spell (typically through a smart cube) and transportation to pretty much anywhere within the multiverse is available in Idylis.
 
==Idylean Young God Racial Progression==
 
You may only use this class if you do not use the [[Level Adjustment Dice (3.5e Variant Rule)|level adjustment dice]]. This racial progression allow you to play a Idylean Young God without level adjustment or at low level. The LA 5 template is spread over 6 levels, which are essentially outsider hit dice with class features.
 
'''Balance Option''': For Dungeon Masters who prefer lower level of balance, instead of basing the class level on outsider hit dice lower the hit die to d6, the base attack bonus to 3/4 of level (as cleric), the skills per level at 4 + Int and change the save progression to one good (player's choice).
 
'''Base Traits''': The Idylean Young God must take the racial progression class at 1st level and is forced to take it until she finish it, she start with the following base traits from the template (as described in the template main entry).
* Base race traits
* Type change to outsider, lose native subtype if it had it.
* Always max hit point per hit dice.
* Denizen of Idylis
* Immortality
* Weaknesses
 
{| class="zebra d20"
|+
<div>{{Anchor|Table: The Idylean Young God}}</div>
Hit Die: d8
|-
! rowspan="2" | Level
! rowspan="2" | [[BAB|Base<br/>Attack Bonus]]
! colspan="3" | [[SRD:Saving Throw|Saving Throw]]s
! rowspan="2" | Special
! rowspan="2" | Ability<br/>Score<br/>Increase
! rowspan="2" | Immunity Gained
! rowspan="2" | Regeneration
|-
! [[SRD:Saving Throw#Fortitude|Fort]] || [[SRD:Saving Throw#Reflex|Ref]] || [[SRD:Saving Throw#Will|Will]]
|-
|1st||class="left" | +1 || +2 || +2 || +2
| class="left" | [[#Bonus Feat|Bonus Feat]], [[#Immortality|Immortality]], [[#Young God Skills|Young God Skills]]
|—||Disease, Poison||1
|-
|2nd||class="left" | +2 || +3 || +3 || +3
| class="left" | [[#Mental Conditioning|Mental Conditioning]] +2, [[#New God Spark|New God Spark]], [[True Immunity (3.5e Feat)|True Immunity]] (disease)
|All +2||—||5
|-
|3rd||class="left" | +3 || +3 || +3 || +3
| class="left" | [[Endurance, Grimoire (3.5e Feat)|Endurance]]
|—||Death-Effect||10
|-
|4th||class="left" | +4 || +4 || +4 || +4
| class="left" | [[#Mental Conditioning|Mental Conditioning]] +4
|All +4||Possession-Effect||15
|-
|5th||class="left" | +5 || +4 || +4 || +4
| class="left" | [[#New God's Grace|New God's Grace]]
|—||Polymorphing, Petrification||20
|-
|6th||class="left" | +6 || +5 || +5 || +5
| class="left" | [[#Young God's Power|Young God's Power]]
|All +6||Form-Altering effects||Infinity
|- class="noalt"
| colspan="42" class="skill" |
'''Class Skills ([[Skill Points::8]] + [[SRD:Intelligence|Int]] modifier per level'''<br/>
All. All skills are considered class skill for any class taken by a Idylean Young God.
|}
'''Weapon and Armor Proficiency:''' An Idylean Young God is proficient with all [[SRD:Simple Weapon Proficiency|simple]] and [[SRD:Martial Weapon Proficiency|martial weapons]] and with all armor ([[SRD:Armor Proficiency (Heavy)|heavy]], [[SRD:Armor Proficiency (Medium)|medium]], and [[SRD:Armor Proficiency (Light)|light]]) and [[SRD:Shield Proficiency|shields]] (except [[SRD:Tower Shield Proficiency|tower shields]]).
 
'''{{Anchor|Bonus Feat}}''': An Idylean Young God receive one additional feat at 1st level, it must meet the prerequisites for the feat.
 
'''{{Anchor|Immunities}}''': An Idylean Young God receive immunities based on it level in the racial progression class.
 
'''{{Anchor|Regeneration}}:''' An Idylean Young God has regeneration bypassed by magic weapons or attacks, the amount she regenerate is based on it level in the racial progression class. Creatures with a CR higher than the Idylean Young God's ECL automatically bypass it regeneration even with nonmagical weapons.
 
'''{{Anchor|Young God's Skills}}:''' An Idylean Young God receive 8 extra skill points at 1st level and 2 extra skill point at each additional level. All skills are considered class skill for any class taken by a Idylean Young God.
 
'''{{Anchor|Mental Conditioning}}:''' At 2nd level an Idylean Young God gain a +2 bonus on saving throw against mind-affecting effect, this bonus increase to +4 at 4th level.
 
'''{{Anchor|New God's Grace}}:'''A 5th level Idylean Young God add it highest mental ability score bonus to all it saving throws, this ability do not stack with similar ability such as a [[SRD:Paladin|paladin]]'s divine grace