True Dodge (5e Spell)
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5e Spell
True Dodge
Divination cantrip
Casting Time: bonus action
Range: 30 feet
Components: S
Duration: Concentration, up to 1 round
Casters: Arcane Trickster, Eldritch Knight, Sorcerer, Wizard
You can't hit me!
You extend your hand and point a finger at a target in range. Your magic grants you a brief insight into the target’s next move. On your next turn, your target gains disadvantage on their first attack roll against you, provided that this spell hasn’t ended.
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