Volt Bomb (3.5e Feat)
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Volt Bomb [General]
Prerequisites: Chemist's Bomb class featureBenefit: Upon taking this feat, your bombs deal electricity damage instead of fire damage. If creatures in the splash radius are standing on a conductive surface or at least knee deep in water they do not get a Reflex save to avoid splash damage. You may deal non-lethal damage with your bombs instead of lethal damage with no penalty. Your bombs deal an additional +1 damage per dice against creatures of the construct type. Finally if you confirm a critical hit with your bomb on the initial target, it must make a Fortitude save equal to your bomb DC or become stunned for 1 round.
These effects only applies if your bombs deals electricity damage, not if they are modified by phsyical bomb or energy bomb to deal another damage type.
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