Devoted Spirit (3.5e Martial Discipline)

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Maneuvers of the Devoted Spirit Discipline[edit]

To see the full, expanded description of every maneuver, click here.

1st-Level Maneuvers

  • Blind Faith: Stance — You enter a stance which make you emotionally resistant and able to stand for your god or philosophy.
  • Divine Relief: Strike — A creature under an effect with a duration gets a second save to shake off the effects.
  • Divine Resistance: Counter — Gain energy resistance 5 as an immediate action.
  • Intercept Blow: Counter — You leap in front of another creature, taking the blow for them.
  • United We Stand: Stance — Declare an oath to an ally, bringing them under your protection, gain bonuses for yourself and against the ally’s attackers.


2nd-Level Maneuvers

  • Blessed Journey: Rush — Travel through harmful terrain and effects without taking damage.
  • Shrine Purification: Strike [Good] — Your strike wards away evil and purifies places of worship.
  • Weapon of the Spirit: Boost — Summon a weapon made of force to attack when you do.


3rd-Level Maneuvers

  • Outsider's Wing: Rush — Gain brief flight as a move action.
  • Soul Armor: Counter — Gain spell resistance as an immediate action for 1 round.


4th-Level Maneuvers

  • Greater Divine Resistance: Counter — Gain energy resistance 20 as an immediate action.
  • Mobile Bulwark: Stance — You are able to handle shields better, even using two-handed weapons with light and heavy shields.


5th-Level Maneuvers

  • Martyr's Sacrifice: Counter — Take the damage meant for another. It could save their skin.
  • Planar Rift: Strike — Dismiss an outsider back to their home plane, or travel the planes yourself.
  • Ysgard's Resilience: Stance — Take half lethal and half non-lethal damage, automatically stabilize upon falling, and recover easily from heals and revivals.


6th-Level Maneuvers

  • Body of the Spirit: Boost [Chaotic Evil Good Law] — Gain celestial, fiendish, axiomatic, or anarchic traits for 1 minute.
  • Iron Mettle: Counter — Gain mettle against an effect, and a bonus on saving throws.


7th-Level Maneuvers

  • Disruptive Strike: Strike — Dispel an enemy's spells, and automatically destroy spells opposite of your alignment.
  • Divine Immunity: Counter — Gain energy immunity as an immediate action.
  • Sacred Silver Arrow: Strike [Good Water Light X-Discipline] — Stun an evil creature and negate its defenses.


8th-Level Maneuvers

  • Deific Mercy: Strike [X-Discipline] — Cure ability penalties, ability damage, and negative levels.
  • Karmatic Rebuke: Counter — If you are affected by a death effect, deflect it back upon them!


9th-Level Maneuvers

  • Rage of the Gods: Boost [Chaos Evil Good Law] — A swift action divine blast which is super effective against those who do not share your alignment.
  • Strike of God's Wrath: Strike — Smite them like the fist of an angry god!



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