Planar Rift (3.5e Maneuver)
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Devoted Spirit (Strike) | |
Level: | 5 |
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Prerequisite: | Two Devoted Spirit maneuvers |
Initiation Action: | See Text |
Range: | See Text |
Targets: | One Creature or One Creature/2 levels; see text |
Duration: | Instantaneous |
Saving Throw: | Will negates |
Your slash not only tore a hole in the devil's skin, but into the fabric of space itself. With a sickening rip sound, the devil seemed to implode, blasted back to Baator.
You may use this maneuver in two different ways. In its basic form you make one melee attack as a standard action against any extraplanar creature. You deal normal damage and the opponent must make a Will save or be sent back to their home plane as if using banishment. Like the spell, the DC rises if you have objects which are anathema to the creature being banished. Non-extraplanar creatures have no effect beyond normal damage.
Alternatively you can use this maneuver to plane shift as the spell. It takes one full-round action, and after using this maneuver you cannot use the travel function again for 1 hour, or risk a 50% chance of getting sent to a random plane.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Devoted Spirit
Eiji-kunv |
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