Joker (4e Paragon Path)

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{{Author |author_name=Ashe |date_created=16/09/2011 |status=half-made

Joker

Oh, i tricked you? I'm sorry.
Prerequisite: Rogue lvl11, trained in bluff
A joker is a rogue that like tricking the others, gambling, bluffing and joking, it is the joker: it always come with a new surprise, making itself a deadly enemy. Jokers almost all time dont enter in melee combat, using projectiles to pierce and defeat it's enemy

Joker Path Features

Joker Path

Ace of Spade
Joker Attack 20
You carefully choose a card from your metallic deck: an ace of spades! You throw it at your enemy, cutting anything in the way.
Daily ✦ Martial, Weapon
Standard Action Ranged 10
Prerequisite: You must have at least 1 metallic card
Target: One creature
Attack: Dexterity vs. Armor Class
Hit: 5[w]+ dexterity modifier damage and the target is not able to move until the end of your next turn (no saving throw).
Miss: Half of the damage.
The target doesn't get the benefit of cover or superior cover.

Fast Reaction
Joker Utility 12
You see that explosion coming, you decide to make it explode a bit earlier.
Encounter ✦ Martial, Weapon
Immediate Interrupt None
Trigger: An enemy makes a ranged explosion attack.
Prerequisite: The joker must have at least one light projectile.
Requirement: The joker cant be wielding any weapon that isn't a light projectile.
Effect: You can change the center of the explosion, but it still need to hit you. Any targets that are in the new area suffer the attack of the explosion, even if it is one ally of the enemy that made the explosion or that enemy.
Sustain Standard Action: You recover the power of using this power once more in this encounter, this sustain can only be used 3 times per encounter, this can be only done in your turn and only in your next turn.

Rapid throw
Joker Attack 11
You get mad that your enemy still stands and you see the opportunity for some extra throws to end his life.
At-Will ✦ Martial, Weapon
' Ranged 1/As much as i need to reach the triggering enemy.
Trigger: You score a critical hit against an enemy and he/it dont die.
Prerequisite: The joker must have at least 2 light projectiles.
Requirement: The joker can't be wielding any weapon that are not light projectiles.
Target: The triggering enemy.
Attack: Dex vs. AC.
Hit: 2[w]+ dexterity modifier damage.
Miss: half of the damage.



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