Abomination (3.5e Subtype)
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Abomination Subtype
Traits
A Abomination creature possesses the following traits (unless otherwise noted in a creature’s entry).
- d10 hit die, override the normal outsider's d8.
- A ward of 11 plus the abomination's CR.
- Anathema (Ex): Abominations are not affected by supernatural, spell-like or spells of a divine nature such as divine spellcasting, salient divine abilities and the abilities of deities and divine creature. Additionally any weapon they wield, spells, spell-like abilities, supernatural abilities and natural attack count as having the bane property against all divine creatures and creatures capable of divine casting.
- Immunities (Ex): Abominations have inherent immunities based on their generation.
Generation | Immunities |
---|---|
1st Generation | Immune to polymorphing, petrification, or any form-altering attack. Not subject to ability drain, or ability damage. Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) and death-effect. |
2nd Generation | Immune to polymorphing, petrification, or any form-altering attack. Not subject to ability drain, or ability damage. Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects). |
3rd Generation | Immune to polymorphing, petrification, or any form-altering attack. Not subject to ability drain, or ability damage. |
4th Generation | Immune to polymorphing, petrification, or any form-altering attack. |
5th Generation | Immune to polymorphing, petrification, or any form-altering attack. |
7th+ Generation | - |
Special Qualities (Ex): Abominations have the spell-like ability to use true seeing at will based on their generation (see table below). All abominations are not subject to death from massive damage, and they have maximum hit points per Hit Die. Abominations have the blindsight extraordinary ability to a range based on it generation. Other special qualities are based on generation as seen below.
Generation | Special Qualities |
---|---|
1st Generation | blindsight 500', true seeing |
2nd Generation | blindsight 300', true seeing |
3rd Generation | blindsight 100', true seeing |
4th Generation | blindsight 50', true seeing |
5th Generation | blindsight 30' |
7th+ Generation | blindsight 10' |
Telepathy (Su): Abominations can communicate telepathically with any creature based on it generation that has a language.
Generation | Telepathy |
---|---|
1st Generation | 1000 feet |
2nd Generation | 750 feet |
3rd Generation | 500 feet |
4th Generation | 250 feet |
5th Generation | 100 feet |
7th+ Generation | 50 feet |
Fast healing and Regeneration: All abominations have some measure of fast healing and regeneration based on it generation. Usually, higher HD abominations have higher values for fast healing and regeneration, the regeneration of abomination is tied to a very unique source described in it entry.
Generation | Fast healing | Regeneration |
---|---|---|
1st Generation | 120 | 60 |
2nd Generation | 100 | 50 |
3rd Generation | 70 | 35 |
4th Generation | 40 | 20 |
5th Generation | 10 | 5 |
7th+ Generation | 5 | - |
Spell Resistance: All abominations have spell resistance equal to their CR +12.
Abomination Subtype Creatures
The following creatures have the Abomination subtype:
Name | Description |
---|---|
Antemagus | |
Archeonipal | |
Azter | Azter, The Blood Emperor, He Who Swims Time and Space, the Time Devourer and Scion of Hopelessness. |
Azter | |
Colossal Ruin | |
Devouring One | |
Drifting Ruin | |
Engineer of Ruin | |
Infernal Train | The Infernal Train exists for one purpose: to unmake creation and return all to oblivion. |
Insidious Ruin | |
Legion | |
Menacing Ruin | |
Morviscus | |
Slithering Ruin | |
Tar Man | |
Warforged Colossus |
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