Abomination (3.5e Subtype)

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Author: Leziad (talk)
Date Created: 9 December 2011
Status: Finished
Editing: Clarity edits only please
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Abomination Subtype

Horrible half-deity half-monsters, these unloved abomination are anathemic to the divine.


Traits

A Abomination creature possesses the following traits (unless otherwise noted in a creature’s entry).

  • d10 hit die, override the normal outsider's d8.
  • A ward of 11 plus the abomination's CR.
  • Anathema (Ex): Abominations are not affected by supernatural, spell-like or spells of a divine nature such as divine spellcasting, salient divine abilities and the abilities of deities and divine creature. Additionally any weapon they wield, spells, spell-like abilities, supernatural abilities and natural attack count as having the bane property against all divine creatures and creatures capable of divine casting.
  • Immunities (Ex): Abominations have inherent immunities based on their generation.
Table: Immunities
Generation Immunities
1st Generation Immune to polymorphing, petrification, or any form-altering attack. Not subject to ability drain, or ability damage. Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects) and death-effect.
2nd Generation Immune to polymorphing, petrification, or any form-altering attack. Not subject to ability drain, or ability damage. Immune to mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects).
3rd Generation Immune to polymorphing, petrification, or any form-altering attack. Not subject to ability drain, or ability damage.
4th Generation Immune to polymorphing, petrification, or any form-altering attack.
5th Generation Immune to polymorphing, petrification, or any form-altering attack.
7th+ Generation -

Special Qualities (Ex): Abominations have the spell-like ability to use true seeing at will based on their generation (see table below). All abominations are not subject to death from massive damage, and they have maximum hit points per Hit Die. Abominations have the blindsight extraordinary ability to a range based on it generation. Other special qualities are based on generation as seen below.

Table: Special Qualities
Generation Special Qualities
1st Generation blindsight 500', true seeing
2nd Generation blindsight 300', true seeing
3rd Generation blindsight 100', true seeing
4th Generation blindsight 50', true seeing
5th Generation blindsight 30'
7th+ Generation blindsight 10'

Telepathy (Su): Abominations can communicate telepathically with any creature based on it generation that has a language.

Table: Telepathy
Generation Telepathy
1st Generation 1000 feet
2nd Generation 750 feet
3rd Generation 500 feet
4th Generation 250 feet
5th Generation 100 feet
7th+ Generation 50 feet

Fast healing and Regeneration: All abominations have some measure of fast healing and regeneration based on it generation. Usually, higher HD abominations have higher values for fast healing and regeneration, the regeneration of abomination is tied to a very unique source described in it entry.

Table: Fast healing and Regeneration
Generation Fast healing Regeneration
1st Generation 120 60
2nd Generation 100 50
3rd Generation 70 35
4th Generation 40 20
5th Generation 10 5
7th+ Generation 5 -

Spell Resistance: All abominations have spell resistance equal to their CR +12.

Abomination Subtype Creatures

The following creatures have the Abomination subtype:

Table: Abomination Creatures
Name Description
Antemagus
Archeonipal
Azter Azter, The Blood Emperor, He Who Swims Time and Space, the Time Devourer and Scion of Hopelessness.
Azter
Colossal Ruin
Devouring One
Drifting Ruin
Engineer of Ruin
Infernal Train The Infernal Train exists for one purpose: to unmake creation and return all to oblivion.
Insidious Ruin
Legion
Menacing Ruin
Morviscus
Slithering Ruin
Tar Man
Warforged Colossus



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AuthorLeziad +
Identifier3.5e Subtype +
Rated ByLuigifan18 +
RatingRating Pending +
SummaryHorrible half-deity half-monsters, these unloved abomination are anathemic to the divine. +
TitleAbomination +