Null Elemental (3.5e Monster)

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Author: Sulacu (talk)
Date Created: May 23, 2009
Status: Pending
Editing: Clarity edits only please
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A null elemental is a void, an absence in the fabric of space that seeks to devour any substance that laces its path. Antithetical to all forms of matter and energy, and considered to be an expression of the void between planes, the null elemental is a creature devoid of any innate elemental substance.

Because the known multiverse is made up almost entirely out of substance wrought from a combination of elements and positive and negative energy, whenever a null elemental comes in contact with such matter and energy, it is instantly nullified. Even the luminosity of nearby light sources is drawn into a null elemental's body, resulting in a shape that consists out of some form of jet-black anti-matter, curdling with an utterdark smoke that constantly draws inward. As such, a null elemental is considered to be the antithesis to ordinary elementals, and is occasionally classified under the monikers 'nihilus elemental' or 'antimental'.

Null Elemental, Small Null Elemental, Medium Null Elemental, Large
Size/Type: Small Elemental Medium Elemental Large Elemental
Hit Dice: 4d8+12 (30 hp) 8d8+48 (84 hp) 16d8+128 (200 hp)
Initiative: +4 +7 +14
Speed: Fly 100 ft. (perfect) Fly 120 ft. (perfect) Fly 140 ft. (perfect)
Armor Class: 21 (+1 size, +4 Dex, +4 natural, +2 deflection), touch 17, flat-footed 17 26 (+7 Dex, +5 natural, +4 deflection), touch 21, flat-footed 19 33 (-1 size, +10 Dex, +6 natural, +8 deflection), touch 27, flat-footed 23
Base Attack/Grapple: +3/+0 +6/+9 +12/+21
Attack: Slam +8 melee (1d4+1 plus nullify) Slam +13 melee (1d6+3 plus nullify) Slam +21 melee (2d6+5 plus nullify)
Full Attack: 2 slams +8 melee (1d4+1 plus nullify) 2 slams +13 melee (1d6+3 plus nullify) 2 slams +21 melee (2d6+5 plus nullify)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 10 ft./10 ft.
Special Attacks: Gravity well, nullify, null state Gravity well, nullify, null state Gravity well, nullify, null state
Special Qualities: Darkvision 60 ft., DR 10/-, elemental traits, energy immunity Darkvision 60 ft., DR 10/-, elemental traits, energy immunity Darkvision 60 ft., DR 15/-, elemental traits, energy immunity
Saves: Fort +7, Ref +8, Will +4 Fort +12, Ref +13, Will +7 Fort +18, Ref +20, Will +12
Abilities: Str 12, Dex 19, Con 16, Int 4, Wis 11, Cha 11 Str 16, Dex 25, Con 22, Int 4, Wis 13, Cha 11 Str 20, Dex 31, Con 26, Int 6, Wis 15, Cha 11
Skills: Listen +5, Spot +6 Listen +8, Spot +9 Listen +13, Spot +14
Feats: Alertness, Dodge, Weapon FinesseB Alertness, Dodge, Flyby Attack, Weapon FinesseB Alertness, Dodge, Flyby Attack, Improved Flyby Attack, Improved Initiative, Mobility, Weapon FinesseB
Environment: The astral plane or any astral-coterminous plane The astral plane or any astral-coterminous plane The astral plane or any astral-coterminous plane
Organization: Solitary Solitary Solitary
Challenge Rating: 7 10 15
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 5-7 HD (Small) 9-15 HD (Medium) 17-31 HD (Large)
Level Adjustment:


Null Elemental, Huge Null Elemental, Greater Null Elemental, Elder
Size/Type: Huge Elemental Huge Elemental Huge Elemental
Hit Dice: 24d8+240 (354 hp) 32d8+412 (556 hp) 40d8+630 (810 hp)
Initiative: +16 +18 +20
Speed: Fly 160 ft. (perfect) Fly 180 ft. (perfect) Fly 200 ft. (perfect)
Armor Class: 40 (-2 size, +12 Dex, +8 natural, +12 deflection), touch 32, flat-footed 28 48 (-2 size, +14 Dex, +10 natural, +16 deflection), touch 38, flat-footed 34 56 (-2 size, +16 Dex, +12 natural, +20 deflection), touch 44, flat-footed 40
Base Attack/Grapple: +18/+33 +24/+40 +30/+47
Attack: Slam +28 melee (2d8+7 plus nullify) Slam +36 melee (2d8+8 plus nullify) Slam +44 melee (2d8+9 plus nullify)
Full Attack: 2 slams +28 melee (2d8+7 plus nullify) 2 slams +36 melee (2d8+8 plus nullify) 2 slams +44 melee (2d8+9 plus nullify)
Space/Reach: 15 ft./15 ft. 15 ft./15 ft. 15 ft./15 ft.
Special Attacks: Gravity well, nullify, null state Gravity well, nullify, null state Gravity well, nullify, null state
Special Qualities: Darkvision 60 ft., DR 15/-, elemental traits, energy immunity Darkvision 60 ft., DR 20/-, elemental traits, energy immunity Darkvision 60 ft., DR 20/-, elemental traits, energy immunity
Saves: Fort +24, Ref +28, Will +19 Fort +29, Ref +34, Will +24 Fort +34, Ref +40, Will +29
Abilities: Str 24, Dex 35, Con 30, Int 6, Wis 17, Cha 11 Str 26, Dex 39, Con 32, Int 8, Wis 19, Cha 11 Str 28, Dex 43, Con 34, Int 10, Wis 21, Cha 11
Skills: Listen +20, Spot +21 Listen +26, Spot +27 Listen +56, Spot +56
Feats: Alertness, Dodge, Great Fortitude, Flyby Attack, Improved Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Weapon FinesseB Alertness, Dodge, Epic Toughness (×2), Great Fortitude, Flyby Attack, Improved Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Weapon FinesseB Alertness, Dodge, Epic Toughness (×5), Great Fortitude, Flyby Attack, Improved Flyby Attack, Improved Initiative, Iron Will, Lightning Reflexes, Mobility, Weapon FinesseB
Environment: The astral plane or any astral-coterminous plane The astral plane or any astral-coterminous plane The astral plane or any astral-coterminous plane
Organization: Solitary Solitary Solitary
Challenge Rating: 21 26 29
Treasure: None None None
Alignment: Always neutral Always neutral Always neutral
Advancement: 33-41 HD (Huge) 42-47 HD (Huge) 49-72 HD (Huge)
Level Adjustment:


Null elementals come in different sizes, but no one has been able to rightly ascertain the mass of the substance from which such a creature is created. The general consensus regarding these rarely occurring natural formations of anti-reality is that they have a negative mass. Null elementals don't speak.

Combat

When a null elemental is provoked into a fight, its general range of tactics is to use its nullification property on anything that would present a threat.

Table: Null Elemental Sizes
Elemental Height Nullify Gravity Well
Damage (On Save) Save DC Radius
Small 4 ft. 5d6 (1d6) 15 10 ft.
Medium 8 ft. 10d6 (2d6) 20 15 ft.
Large 16 ft. 15d6 (3d6) 26 20 ft.
Huge 32 ft. 20d6 (4d6) 32 30 ft.
Greater 36 ft. 25d6 (5d6) 37 40 ft.
Elder 40 ft. 30d6 (6d6) 42 60 ft.

Energy Immunity (Ex): A null elemental is naturally immune to all energy types (acid, cold, electricity, fire and sonic).

Gravity Well (Ex): At will as a standard action, a null elemental can alter the directional properties of gravity in its close surroundings for one round. When it uses this ability, it instills a selective gravity trait that seeks to pull everything within a certain radius towards the null elemental's form. This ability allows a Will saving throw to resist (see Table: Null Elemental Sizes above). The save DC is Constitution-based. If the null elemental wishes to persist its gravity well for more than one round, it needs to spend a new standard action every round.

Creatures and objects affected by the gravity well 'fall' towards the null elemental, stopping in squares adjacent to it and effectively touching it, unless they have the ability to fly or otherwise alter their movements in the air to escape the gravity well. Creatures take no falling damage for being drawn towards a null elemental.

Nullify (Ex): A null elemental attempts to nullify anything that touches it. Creature's hit by its slam attack, objects touched, as well as creatures or objects that hit or touch a null elemental in battle are dealt damage as per Table: Null Elemental Sizes above. This damage is considered typeless, and is not reduced by any sort of damage reduction or energy resistance. Although unattended objects and non-magical attended objects cannot save against this effect, creatures or magic items are allowed a Fortitude save to resist most of the damage dealt. Even at success, 1d6 of every 5d6 points of damage dealt by the nullify ability remains. The save DC is Constitution-based.

A creature or object reduced to 0 or fewer hit points by a null elemental's nullification is drawn into its negative space and forever lost. Only the intervention of a deity or a wish spell cast within 1 day per caster level can return to life or restore a creature or object nullified by a null elemental.

A null elemental can destroy wards of force energy just by touching them. Against effects such as a wall of force, forcecage and similar spells, the nullification ability functions like a disintegrate spell.

Null State (Ex): Even when not using its gravity well ability, a null elemental subconsciously seeks to draw matter and energy into its space, including the effects of spells or spell-like abilities. Any targeted spells or spell-like effects with a duration other than Instantaneous last only one round when used against a null elemental. The null elemental will also suck any ongoing magical and supernatural effects within the radius of its gravity well into its being at the start of its turn as a free action, effectively destroying the effects. Effects that create similar levels of gravity or suction, such as a singularity spell, resist this ability.



Back to Main Page3.5e HomebrewMonsters

AlignmentAlways neutral +
AuthorSulacu +
Challenge Rating7 +, 10 +, 15 +, 21 +, 26 + and 29 +
EnvironmentThe astral plane or any astral-coterminous plane +
Identifier3.5e Monster +
Level Adjustment+
Rated ByAarnott + and balmz +
RatingRating Pending +
SizeSmall +, Medium +, Large + and Huge +
TitleNull Elemental +
TypeElemental +