Hyperbolic Asymptote (3.5e Maneuver)
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Infinite Lotus (Counter) | |
Level: | 4 |
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Prerequisite: | Two Infinite Lotus maneuvers |
Initiation Action: | 1 immediate action |
Range: | 10ft |
Target or Area: | Creature advancing and area around you (see text) |
Duration: | See text |
Saving Throw: | None |
You may use this counter when a creature attempts to move within 10ft of your current position. The movement can begin outside this area, in which case it may only be activated when the creature's movement would take to within 10ft. The creature's movement immediately stops when within 10ft of you. Additionally, no creature can move within 10ft of you by any means until you move at least 5ft for any reason. This covers both mundane and magical forms of movement (including teleportation).
Ranged attacks against you from beyond this barrier lose significant velocity, reducing all damage taken from mundane missile weapons by 15 until you move at least 5ft. Melee weapons that can reach you are not affected, and can attack you normally, as well as magical projectiles. Areas of effect warp around you, treating you as having cover until you move at least 5ft.
This maneuver is a supernatural ability.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Infinite Lotus
Havvyv |
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MisterSinisterv |
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Facts about "Hyperbolic Asymptote (3.5e Maneuver)"
Author | Havvy + and MisterSinister + |
Discipline | Infinite Lotus + |
Identifier | 3.5e Maneuver + |
Level | 4 + |
Rating | Unrated + |
Summary | Change the geometric axioms of the nearby area to prevent movement, teleportation, area and missile attacks. + |
Title | Hyperbolic Asymptote + |
Type | Counter + |