Talk:Creepy Kid (3.5e Feat)

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Revision as of 15:36, 22 March 2013 by ThunderGod Cid (talk | contribs) (Added rating.)
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Ratings

RatedOppose.png ThunderGod Cid opposes this article and rated it 0 of 4.
Supporting what Surgo and DD said. The frightful presence was something I could kind of wrap my head around, since I think the 4d6 round duration, while excessive even then, is a straight port from SRD dragon entries. But the 15 HD ability is the real kicker, since it's ambiguous enough to make the character immune to everything that doesn't already not affect them.
RatedOppose.png DanielDraco opposes this article and rated it 0 of 4.
1 HD gives you nothing, and 3 HD gives you next to nothing; both are terrible even for L. 8 HD is suddenly VH, and laughably so -- 4d6 rounds is more time than anyone needs. Surgo is correct on the phrasing issues in 15 HD, and furthermore if it were corrected to do what you meant for it to do, it would be way too situational to be useful.
RatedOppose.png Surgo opposes this article and rated it 0 of 4.
This feat is off-the-chains crazy. Just reaching level 8 gives you a permanent aura of save-or-die. It does more than just that of course -- never make a Sense Motive check again (people will just start running around like chickens around you). The poorly-worded 15 HD ability gives you immunity to every spell in the game.
OpposedThunderGod Cid +, DanielDraco + and Surgo +