Plane of Life (3.5e Sourcebook)/The Stuff
The positive energy plane has quite a lot of stuff to find, if you know where to look.
Contents
[hide]Wood and Crystal
Wood
This special material is not well suited to making weapons or armor, but it can do in a pinch. More nature-focused groups tend to use this as opposed to metal due to their standards or because they are forbidden to use metal.
Any weapon, armor or tool (things like crowbars and hammers) made of metal can be made of wood instead. Weapons and armor so converted have half as many HP. Weapons made in this fashion deal 1 less damage per attack, while armor made in this fashion has its armor check penalty increased by 1 point. Tools made of wood simply have their hitpoints cut.
Because wood armor isn't made of metal, druids can wear it without penalty.
Wood weapons, armor and tools are actually cheaper than their metal counterparts, as seen on the table.
Wood has 10 hit points per inch of thickness and hardness 5.
Wood | Cost Modifier |
---|---|
Ammunition: | -3 sp/10 units |
Light armor: | -10 gp |
Medium armor: | -15 gp |
Heavy armor: | -40 gp |
Light weapon: | -2 gp |
Weapon: | -7 gp |
Other | -2 sp/pound |
Vitawood
This is special wood grown on positive-dominant planes. Not all wood grown there takes on this special quality, as it requires special care. Any weapon, armor or tool made of wood (including those converted to wood via the Wood special material) can be made of vitawood. Any weapon, armor or tool made of vitawood is considered a masterwork item. If an item made of vitawood is damaged, the item naturally regains its hitpoints at a rate of 1 per round. If the item is destroyed, it will still regain its hitpoints if reassembled. Weapons made of vitawood deals an extra 4 positive energy damage to creatures damaged by positive energy.
Because vitawood armor isn't made of metal, druids can wear it without penalty.
Vitawood weapons and armor are more expensive than their wood counterparts, as seen on the table.
Wood | Cost Modifier |
---|---|
Light armor: | +250 gp |
Medium armor: | +300 gp |
Heavy armor: | +400 gp |
Light weapon: | +350 gp |
Weapon: | +450 gp |
Shield: | +200 gp |
Other | +10 gp/pound |
Auracrystal
This special material is mainly used to make crystal magic items to protect from the plane of positive energy. In fact, energy surges on the plane of positive energy cause the creation of these crystals (some can also cause the creation of these crystals on their own).
In addition to that use, it can also be used in the creation of some weapons. A weapon made of auracrystal heals those attacked with positive energy instead of damaging them. The amount of healing provided is equal to the amount of damage that would have been dealt. Creatures that are damaged by positive energy are damaged by this effect for double the amount that would be healed (this damage is positive energy). However, auracrystal weapons are somewhat fragile; performing a critical hit or rolling a natural 1 on an attack roll causes the weapon to shatter and become powerless.
Auracrystal weapons cost more than their normal counterparts, as follows. You can buy daggers, short swords, longswords and greatswords made of auracrystal. The cost to make it out of auracrystal is 350 gp on top of the price of the weapon. You can also buy arrows or crossbow bolts made of vitacrystal. The cost for this is 10 gp per arrow. Any weapon made of auracrystal is considered a masterwork item.
Auracrystal can also be used in powder form. Half a pound of auracrystal powder, if prepared properly and sprinkled on a dead body, reduces the amount of time that body has been dead by 10% of the time the body has been dead. This can allow effects like raise dead or resurrection to work past when they normally would. Once used, the powder is powerless. Half a pound of prepared auracrystal powder costs 250 gp.
1 pound of raw, unworked auracrystal costs 140 gp, and is a trade good.
Anchors and Sustainers
These magic items allow people to survive on the plane of positive energy.
Price: | 2500 gp |
---|---|
Body Slot: | Ring |
Caster Level: | 10 |
Aura: | Moderate Abjuration |
Activation: | -- |
Weight: | -- |
This ring made of white crystal is useful to those who want to be on positive-dominant planes safely. The creature wearing a personal positive planar sustainer are immune to the effects of the positive-dominant planar trait and can breathe the energy of positive-dominant planes as if it was air.
Prerequisites: Forge Ring, Positive Endurance.
Cost to Create: 1240 GP, 100 EXP, 20 gp auracrystal.
Price: | 5000 gp |
---|---|
Body Slot: | -- |
Caster Level: | 10 |
Aura: | Moderate Abjuration |
Activation: | -- |
Weight: | 15 |
This large white crystal (15 pounds, 1 ft x 1 ft) is a great boon to those who would have a extra-planar base. Those within 40 feet of a positive planar anchor are immune to the effects of the positive-dominant planar trait and can breathe the energy of positive-dominant planes as if it was air. In addition, if the positive planar anchor is on a positive-dominant plane, anyone attempting to plane shift into the area protected by the anchor will always land on target.
The anchor only works when stationary. If moved, the planar anchor is disabled for 12 hours.
Prerequisites: Craft Wondrous Item, Positive Endurance.
Cost to Create: 1450 GP, 200 EXP, 2100 gp auracrystal.
Price: | 10000 gp |
---|---|
Body Slot: | -- |
Caster Level: | 13 |
Aura: | Moderate Abjuration |
Activation: | -- |
Weight: | 15 |
This large white and green crystal (15 pounds, 1 ft x 1 ft) allows your extraplanar base to create its own resources. Plants within 200 feet of a positive planar sustainer can use the positive energy of positive-dominant planes instead of the carbon dioxide and water they need.
The sustainer only works when stationary. If moved, the planar sustainer is disabled for 12 hours.
Prerequisites: Craft Wondrous Item, Positive Endurance.
Cost to Create: 3950 GP, 400 EXP, 2100 gp auracrystal.
Price: | 100000 gp |
---|---|
Body Slot: | -- |
Caster Level: | 15 |
Aura: | Moderate Abjuration |
Activation: | -- |
Weight: | 15 |
This large white crystal (135 pounds, 3 ft x 3 ft) allows you to build larger bases then its normal cousin. Those within 1 mile of a greater positive planar anchor are immune to the effects of the positive-dominant planar trait and can breathe the energy of positive-dominant planes as if it was air. In addition, if the positive planar anchor is on a positive-dominant plane, anyone attempting to plane shift into the area protected by the anchor will always land on target.
The anchor only works when stationary. If moved, the planar anchor is disabled for 24 hours.
Prerequisites: Craft Wondrous Item, Positive Endurance.
Cost to Create: 40550 GP, 4000 EXP, 18900 gp auracrystal.
Mender Items
These items are most useful to menders, but some can be used by others.
Price: | 10000 |
---|---|
Body Slot: | Held |
Caster Level: | 10 |
Aura: | Moderate Conjuration |
Activation: | --/Command Word |
Weight: | 4 lbs. |
In addition to being a +1 quarterstaff, this staff acts as storage for a menders life force. A mender holding a staff of life force can, as a free action, spend any number of points from their Life Force pool. When they do, the number of points in the staff increases by the same amount. The staff can hold up to 50 points. Points in the staff can be spent as if they were in the life force pool of the mender holding the staff.
In the hands of a non-mender, the energy in the staff can still be used, but not as well. By speaking a command word while touching the tip of the staff to someone, you spend 3 points from the staff to cast cure light wounds on the touched individual (CL 1).
Prerequisites: Craft Magic Arms and Armor, Heal, Cure Light Wounds.
Cost to Create: 5000, 400 EXP.
Price: | 40000 |
---|---|
Body Slot: | Held |
Caster Level: | 15 |
Aura: | Strong Conjuration |
Activation: | --/Command Word |
Weight: | 4 lbs. |
A stronger version of the Staff of Life Force, this staff is used by more skilled menders. The greater staff of life force functions exactly like a staff of life force, except as follows:
- It is a +1 Merciful quarterstaff.
- To store points in the staff or use points from the staff for mender class features, your maximum life force pool must be at least 150 points.
- The staff can hold up to 100 points.
- A non-mender can, via a second command word, spend 30 points from the staff and 1000 xp to cast raise dead on a touched individual (CL 1).
Prerequisites: Craft Magic Arms and Armor, Heal, Cure Light Wounds, Raise Dead
Cost to Create: 25000, 2000 EXP.
Price: | 8,000 gp (+2), 32,000 gp (+4), 72,000 gp (+6) |
---|---|
Body Slot: | Hands |
Caster Level: | 8 |
Aura: | Moderate Transmutation |
Activation: | --/standard action (command word) |
Weight: | -- |
These simple gloves are a great boon to menders. When worn, these gloves provide an enhancement bonus to Wisdom and Charisma. This bonus can come in +2, +4 or +6. In addition to the enhancement bonus, the gloves have an added use for mender's. Twice per day, a mender wearing mender's gloves can activate the gloves as a standard action (command word). When activated, the gloves add X points to the mender's life force pool, where X is the enhancement bonus of the gloves.
Prerequisites: Craft Wondrous Item, Eagle’s Splendor, Owl's Wisdom.
Body Slot | Ring +, -- +, Held + and Hands + |
Cost | 2500 gp +, 5000 gp +, 10000 gp +, 100000 gp +, 10000 +, 40000 + and 8,000 gp (+2), 32,000 gp (+4), 72,000 gp (+6) + |
Summary | This is special wood grown on positive-dominant planes. +, This special material is mainly used to ma … This special material is mainly used to make crystal magic items to protect from the plane of positive energy. In fact, energy surges on the plane of positive energy cause the creation of these crystals (some can also cause the creation of these crystals on their own). creation of these crystals on their own). +, Allows you to survive on the plane of positive energy. +, Creates a field where creatures can survive on the plane of positive energy. +, Creates a field where plants can grow on the plane of positive energy. +, Creates a large field where creatures can survive on the plane of positive energy. +, A staff for menders to store their life force in. +, A better Staff of Life Force. + and Provides a bonus to Wis and Cha, and extra lifeforce points. + |