Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- Harmonious Flute (4e Equipment) + (A beautifully crafted flute that heals those that hear its melody.)
- Magic Flute (4e Equipment) + (A beautifully crafted flute, enchanted to weave music and magic better than any mundane instrument.)
- Flute of Restoration (4e Equipment) + (A beautifully crafted flute, enchanted to weave music and magic better than any mundane instrument.)
- Flute of Rejuvenation (4e Equipment) + (A beautifully crafted flute, enchanted to heal and rejuvinate the listener.)
- Bells of Banishment (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to aid in the banishment of the undead.)
- Undead Destroying Bells (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to destroy the undead.)
- Bells of Turning (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The ''Saraneth'' bell is enchanted to force undead back into death where they belong.)
- Magic Bells (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. Each bell is engraved with arcane symbols that glow faintly with inner light.)
- Bells of Binding (4e Equipment) + (A beautifully crafted set of seven bells in a leather bandolier, the smallest the size of a pillbox and the largest the size of a clenched fist. The bells are enchanted to bind the undead and send them back into death where they belong.)
- Warmage Fix (3.5e Class) + (A beefed up Warmage)
- Brain Invasion (3.5e Power) + (A beefed up version of ''brain lock'', which allows for mind reading and even killing your target.)
- Brewed Span (3.5e Equipment) + (A beer brewed from a rather unusual root similar to a mandrake. It encourages work ethic, but one can work oneself into exhaustion.)
- Gamblegrog (3.5e Equipment) + (A beer which has a strange iridescent foam, each drink is a new experience, and a random event.)
- Hexen (3.5e Class) + (A beguiler-style full list caster focused on the power of curses.)
- Biokaryota, the Blooming Growth (3.5e Vestige) + (A being who grew too much too fast until it outgrew its universe.)
- Optica, Lord of Eyes (3.5e Vestige) + (A being who had an unhealthy obsession with eyesight in life, it grants you improved eyesight as a vestige.)
- Toll the Dead (One) + (A bell tolls and a creature you target takes [[SRD5:Necrotic|necrotic]] damage; more if below its [[SRD5:Hit Point Maximum|hit point maximum]].)
- Toll the Dead (5e) + (A bell tolls and a creature you target takes [[SRD5:Necrotic|necrotic]] damage; more if below its [[SRD5:Hit Point Maximum|hit point maximum]].<br /><br />)
- Belt of Octopus Tentacles (3.5e Equipment) + (A belt covered in tentacles, granting you a swim speed and effectively extra limbs.)
- Emergency Healing Belt (3.5e Equipment) + (A belt crafted for battle medics, allows for powerful healing effect and become more potent in the hands of a healer.)
- Iris' Quick Flaskbelt! (3.5e Equipment) + (A belt designed to hold flasks for a proper battle-alchemist.)
- Belt of Inspiration (3.5e Equipment) + (A belt that allow a bard to boost her inspire courage ability.)
- Twin Snake Belt (3.5e Equipment) + (A belt that becomes two snakes.)
- Amazonian Strength Belt (3.5e Equipment) + (A belt that grants the strength and physique of an amazonian warrior.)
- Bomber's Belt (3.5e Equipment) + (A belt which allow it wearer to draw and throw bombs.)
- Furijah (3.5e Race) + (A bestial race of warriors, furijah are the feared warriors of the mountains.)
- Greater Staff of Life Force (3.5e Equipment) + (A better [[Staff_of_Life_Force_(3.5e_Equipment)|Staff of Life Force]].)
- Plane of Life (3.5e Sourcebook)/The Stuff + (A better [[Staff_of_Life_Force_(3.5e_Equipment)|Staff of Life Force]].)
- Detonation (TOToM Spell) + (A big burst of energy that knocks people over and blinds or deafens them.)
- Marathon (3.5e Power) + (Double overland speed.)
- Sublime Hobgoblin (3.5e Race) + (Because stealth is for regular [[SRD:Goblin|goblins]]…)
- Wrong Place, Right Time (3.5e Feat) + (You get under your opponent's feet at just the right time, causing them to move as you like.)
- Bio, Mass (3.5e Spell) + (As ''[[Bio (3.5e Spell)|bio]]'', but 20d6 maximum damage and affects all creatures in a spread and it deals 4 Con damage.)
- Cashooie (3.5e Deity) + (Cashooie can perceive the past perfectly, and therefore sees no reason for anything to exist for more than a moment.)
- Still Invocation (3.5e Feat) + (Make a [[SRD:Charisma|Charisma]] check to invocate without moving.)
- Decanter of Endless Kittens (3.5e Equipment) + (It's a decanter. I'm sure you can guess what comes out of it.)
- Extra Weapon (3.5e Feat) + (You figure out how to wield one more weapon effectively, by holding it in your teeth or armpit or something.)
- Summon Steed (3.5e Spell) + (You call a nearby mount to you.)
- Dork In A Bottle (3.5e Equipment) + (The players aren't afraid of a simple pit trap, at least not until this one.)
- Die Pool for Ability Scores (3.5e Variant Rule) + (Roll lots of d6 and place 3 results into each ability to determine ability scores.)
- Shadows of the Mage-Lords (3.5e Spell) + (Call up shadows, deal negative levels in area.)
- Holt's Crushing Hand (3.5e Spell) + (As ''[[Holt's Clenched Fist (3.5e Spell)|Holt's clenched fist]]'', except the hand crushes its victims to death.)
- Miniature Blast (3.5e Invocation) + (Negate most firing penalties.)
- Nullstrain (3.5e Equipment) + (Gain protection against spellstrained.)
- Ultrametamagical Sorcerer (3.5e Alternate Class Feature) + (You sacrifice knowledge of higher level spells for extra levels of spell slots.)
- Grimoire Fighter (3.5e Alternate Class Feature) + (You learn to deal massive damage with weapons that you've mastered.)
- Mage Knight (3.5e Feat) + (You have learned the secrets to combining sword-work and sorcery.)
- Spell Drain (3.5e Feat) + (Magical foes damaged by your spell also gain a [[Spellstrained (3.5e Condition)|spellstrained]] level.)
- Impressive Wordcasting (3.5e Feat) + (Your spells may not do more to any given target, but they sure are big.)
- Berserker (3.5e Class) + (An adrenaline-filled junkie who cares only about the next foe before him.)
- Sahuagin (3.5e Race) + (Known to all others as sea devils, sahuagin have a reputation of being deadly raiders who strike at seaborne vessels and terrorize land settlements with destructive fury.)
- What's That? (3.5e Spell) + (Hey, did you just see that? Too late, made you look, you just provoked an [[SRD:Attack of Opportunity|AoO]]! Mwahahahaha!)