Upon completion of the casting, a weapon of the caster’s choice is created in the hands of the designated creature (which can be, but is not limited to) the caster themselves. The target must have a number of free hands necessary to wield the weapon in order to be an eligible target. This weapon cannot be exotic for the creature wielding it; racial traits that cause certain weapons to be treated as martial for the purposes of proficiency should be factored into determining which weapons are permissible.
The target creature is automatically considered proficient with the created weapon even if they would normally not have proficiency with martial weapons. The weapon created also gains a +1 enhancement starting at caster level 3 and an additional +1 every four caster levels gained thereafter. Any enhancement bonus beyond the first may be used to gain additional enhancement bonuses or equivalent special weapon qualities, though the weapon is still subject to a maximum +5 flat enhancement bonus. The exact enhancement and qualities of the weapon are chosen by the caster upon the weapon’s creation. In addition, due to the circumstances of its creation and the spiritual force of the wielder’s ancestors, the weapon automatically functions as a ghost touch weapon, at no cost, even if it lacks any normal enhancement bonuses.
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