Talk:Enchanted Arms (3.5e Feat)

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Revision as of 18:22, 14 June 2015 by Grog toad (talk | contribs)
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Why Low?

A +1 flaming (x4) weapon still deal more average damage than a +5 weapon with this feat on anything but a crit. Even then at +5 (so somewhat late game the damage different is only 9, a mere 2 with a +1 weapon). --Leziad (talk) 10:21, 14 June 2015 (UTC)

Ratings

RatedDislike.png Ghostwheel dislikes this article and rated it 1 of 4.
A straight increase to damage is boring and does nothing for the game. Even worse is a feat that only does anything for you as long as you wield very specific (if relatively plentiful at higher level) magical items.
RatedLike.png Eiji-kun likes this article and rated it 3 of 4.
We did the math and it checks out.


I would like to see this math you did. It does not appear as though all variables were taken into account :-/ --Ghostwheel (talk) 12:51, 14 June 2015 (UTC)

If I had a +1 longs word made of Orichalcum (3.5e Equipment) would it deal +1d4 or +2d4 because they get +2 enhancement to damage for each +1? Grog toad (talk) 18:22, 14 June 2015 (UTC)

Clarification

Do you keep the +1 to attack? So it increases the damage from +1 to +1d4 per +1 enhancement bonus? --Ghostwheel (talk) 11:34, 14 June 2015 (UTC)

Yes, if you lost the +1 to attack it wouldn't be a good trade, probably more like a trait. Now I want to see a feat that allow you to trade the enhancement bonus to attack for something. Somekind of enchanted power attack. --Leziad (talk) 12:10, 14 June 2015 (UTC)
DislikedGhostwheel +
LikedEiji-kun +