True Maximize Strike (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 07:41, 28 November 2015 by Luigifan18 (talk | contribs) (Formatting fix)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search
Homebrew.png
Author: Leziad (talk)
Date Created: March 12, 2013
Status: Complete
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


True Maximize Strike [Metacombat] Hit the weak point for maximum damage!Prerequisites: BAB +10, Maximize StrikeBenefit: By taking a −10 penalty on your attack roll, you can deal maximum damage. This does not apply to touch attacks, but does apply to extra damage granted by sources such as sneak attack, flaming enchantment, and others. Example: A combatant swings his flaming greatsword (2d6+10 strength plus 1d6 fire damage plus 10d6 combat power) with a −10 penalty. If he hits, he deals 22 damage, 6 fire damage, and 60 extra damage from combat power.Special: You may take metacombat feats as fighter bonus feats.



Back to Main Page3.5e HomebrewCharacter OptionsFeats


Leziad's Homebrew (4512 Articles)
Leziadv
Article BalanceVery High +
AuthorLeziad +
Identifier3.5e Feat +
PrerequisiteBAB +10 + and Maximize Strike +
RatingUndiscussed +
SummaryReally maximize the damage of your attack by taking a −10 penalty to hit. +
TitleTrue Maximize Strike +
TypeMetacombat +