Corpse Bomb (3.5e Spell)
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Necromancy | |
Level: | Sorcerer/Wizard 3 |
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Components: | V, S, M |
Casting time: | 1 standard action |
Range: | Medium (100 ft. + 10 ft./level) |
Area: | 20-ft.-radius spread |
Duration: | Instantaneous |
Saving Throw: | Reflex half |
Spell Resistance: | Yes |
The necromancer from afar points at one of the zombies attacking the party of adventurers, and it suddenly explodes!
With this spell, a necromancer can turn their zombies and skeletons into deadly suicide weapons. Upon casting this spell the caster can make any single unattended corpse, zombie, or skeleton within medium range explode in a shower of gore and necromantic energy, dealing 1d8 damage per caster level. Half of this damage is negative energy damage, and half is piercing damage. Unlike most spells, the piercing damage is subject to damage reduction.
If you attempt to explode another necromancer's creatures, the necromancer can make a Will save to negate the spell if they are within medium range of the creature.
This spell can be channeled. With lesser channeling you can delay the explosion as per delayed blast fireball. By greater channeling twice, you can delay the explosion for up to one minute per caster level. You can then explode the latent corpse with a somatic gesture as a free action usable once per round.
Material Component: One small or larger zombie, skeleton, or unattended corpse within medium range.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Spells → Sorcerer/Wizard
Article Balance | High + |
Author | Surgo + |
Component | V +, S + and M + |
Identifier | 3.5e Spell + |
Level | Sorcerer/Wizard 3 + |
Range | Medium + |
Rated By | Leziad + and balmz + |
Rating | Rating Pending + |
School | Necromancy + |
Summary | A nearby corpse or corpse creature explodes for 1d8 damage/caster level. + |
Title | Corpse Bomb + |