User:Ubergeek63/Thri-Kreen Totemist (3.5e Class)
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Contents
Introduction
Mobile damage dealer. At level 12:
AC 36, BAB +9 +9
Each of 16 (4 + for garillon arms + 8 for speed) claw attacks does d6+d6(vampiric)+1(magic weapon)+2d6(Holy weapon) + 6(STR) + 5 (collision) for 36hp potential per claw
ALL claw attacks add to unarmed damage (Beast Strike) for a total of d8+36*16=584 potential per attack
normal attack sequence is an unarmed and 16 claws for a total of 1160HP dmg potential not including AoOs
References
Savage Species - Thri-keen monstrous humanoid race, pgs 217 & 222
Dragon 313 - Half-Minotaur Template pg 94
Tome of Battle - Blade Meditation (White Raven Bolstering Voice (stance)) pg 76 (need 5 ranks in Diplomacy for Kensai)
Player's Handbook - Combat Expertise, pg 92 (need for Kensai)
Player's Handbook - Weapon Focus (Claws), pg 102 (need for Kensai)
Dragon 355 - Beast Strike pg 76
Book of Exalted Deeds - Sacred Vow pg 45, Vow of Poverty pg 48, Intuitive Attack pg 44
Dragon 340 - Backstab pg 86, Improved Combat Reflexes pg 87
Game Rule Components
Spells, Powers, Soulmelds, Stances, etc...
Garillon Arms totem bind
Bolstering voice stance for party will saves (free bonus since we needed Diplomacy as a class skill)
Items
none. seriously. Vow of Poverty means you barely own the cloths on your back and even they were likely to have been charity. In today's lingo your total net worth has to be less than 1GP, though you are graciously allowed a quarter staff and a spell component pouch.
Progression
Starting Ability Scores (Before Racial Adjustments): 25 point buy - STR 8 / DEX 8 / CON 14 / INT 17 / WIS 10 / CHA 12
Race (including Template): STR +14 / DEX +4 / INT -4 / WIS +2 / CHA -4, JUMP +30, Natural Armor +5
Starting Racial Traits: 4 Claws (d6), 1 bite (d6+poison), Darkvision 60', Immune to sleep
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Thri-Keen | +0 | +0 | +0 | +0 | Deflect Arrows, Blade Meditation | Immune to sleep, 4 claws and a poison bite, AC+4 | Jump 4, Balance 4, |
2nd | Thri-Keen | +2 | +0 | +3 | +3 | Combat Expertise | FLAW | Jump 1, Balance 1 |
3rd | Totemist 1 | +2 | +2 | +5 | +5 | Weapon Focus (claws) | Concentration 5, buy back LA | |
4th | Totemist 2 | +3 | +3 | +6 | +6 | Diplomacy 5 | ||
5th | Totemist 3 | +4 | +3 | +6 | +6 | |||
6th | Totemist 4 | +5 | +4 | +7 | +7 | Beast Strike | ||
7th | Kensai 1 | +5 | +4 | +4 | +9 | |||
8th | Kensai 2 | +6 | +4 | +4 | +10 | Signature Weapon vampiric | ||
9th | Kensai 3 | +7 | +5 | +5 | +10 | |||
10th | Kensai 4 | +8 | ||||||
11th | Kensai 5 | +8 | ||||||
12th | Kensai 5 | +9/+4 |
Other Components
Highlights
Tactics
Further Optimization
Side Notes
<- overview of additional info about this build ->
Limitations
Variants
Miscellaneous
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