Eldritch Shield (3.5e Invocation)
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Blast Shape - Warlock Least, Occultist Savant Least; 1st |
When you use this blast shape on an Eldritch Blast, it forms a shifting shield of energy around your body. Doing so grants you a +1 Deflection Bonus to armor class, +1 per dice of damage your Eldritch Blast would ordinarily deal. It also grants you Damage Reduction 1/Cold Iron, +1 per dice of damage your Eldritch Blast would normally deal. All bonuses granted by this Blast Shape last for 1 round, unless otherwise noted.
The invocation has additional abilities based on what Eldritch Essence you use with it, as follows. However, those effects with a duration of longer than one round prevent you from using a blast with that Essence again until the duration is up, so choose wisely.
No Essence: Spell Resistance equal to 10 + 1 per dice of Eldritch Blast you possess.
Frightful Blast: A Sacred (If good) or Profane (If Evil) bonus on Will saves equal to 1 + 1 per dice of Eldritch Blast you possess.
Sickening Blast: A Sacred (If good) or Profane (If Evil) bonus on Fortitude saves equal to 1 + 1 per dice of Eldritch Blast you possess.
Beshadowed Blast: Immunity to Blindness and Deafness for a number of rounds equal to 1 + 1 per dice of Eldritch Blast you possess.
Brimstone Blast: Resistance to Fire equal to 5 + 5 per dice of Eldritch Blast you possess.
Hellrime Blast: Resistance to Cold equal to 5 + 5 per dice of Eldritch Blast you possess.
Bewitching Blast: Immunity to Mind-Affecting effects for a number of rounds equal to 1 + 1 per dice of Eldritch Blast you possess.
Noxious Blast: Immunity to Poison effects for a number of rounds equal to 1 + 1 per dice of Eldritch Blast you possess.
Repelling Blast: Immunity to Knockback, Trip and any other similar effects for a number of rounds equal to 1 + 1 per dice of Eldritch Blast you possess.
Vitrolic Blast: Resistance to Acid equal to 5 + 5 per dice of Eldritch Blast you possess.
Utterdark Blast: While under the effects of an Utterdark Shield, you subtract a number equal to 1 + 1 per dice of Eldritch Blast you possess from the number of negative levels or points of ability damage and/or drain any effect(s) would inflict upon you while it lasts.
Blastbind: Immunity to the spell attached to the Blastbind for as long as the Blastbind lasts.
Dark Spiral Aura: Attempts to steal your health backfire; Spells and effects that deal damage to a target and heal the caster or grant the caster temporary hit points, such as Vampiric Touch, affect the caster as if you had cast it on them instead, if you succeed an opposed Caster Level check.
Adaptation
Effects can be created for any other Eldritch Essence invocation; The shield protects against what the blast would normally inflict.
NOTE: When combined with the Eldritch Blast Specialist, this invocation becomes ridiculously powerful; Allowing them to negate many annoying effects and granting resistance to various forms of damage in addition to the EBS's already-high damage output. Use that combo at your own risk. If your player breaks your game with this, advice from one DM to another: Instead of pulling your hair out in frustration, pull out theirs. It's more fun.*
- DISCLAIMER That's a joke, peeps. Do it only at your own risk.
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