SRD5:Stirge

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This material is published under the OGL
Stirge
Tiny Beast, Unaligned
Armor Class: 14 (natural armor)
Hit Points: 2 (1d4)
Speed: 10 ft., fly 40 ft.
STR DEX CON INT WIS CHA
4 (-3) 16 (+3) 11 (+0) 2 (-4) 8 (-1) 6 (-2)
Senses: darkvision 60 ft., passive Perception 9
Languages:
Challenge: 1/8 (25 xp)Proficiency Bonus (PB): +2

Actions

Blood Drain. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 5 (1d4+3) piercing damage, and the stirge attaches to the target. While attached, the stirge doesn't attack. Instead, at the start of each of the stirge's turns, the target loses 5 (1d4+3) hit points due to blood loss.

The stirge can detach itself by spending 5 feet of its movement. It does so after it drains 10 hit points of blood from the target or the target dies. A creature, including the target, can use its action to detach the stirge.



A stirge appears as a bat with a long, mosquito-like proboscis.
The material in this box is unofficial, and is not quoted from a SRD or published material.

Sources


Back to Main PageSRD5Monster

Facts about "Stirge"
AlignmentUnaligned +
CRval0.125 +
Canontrue +
Challenge Rating1/8 +
Creature NameStirge +
Experience Points25 +
FeaturesBlood Drain + and {{{feature1}}} +
Hit Dice1d4 +
Hit Points2 +
NameStirge +
SizeTiny +
SortTextStirge 5e +
TitleStirge +
TypeBeast +