Talk:Elusive (5e Feat)

From Dungeons and Dragons Wiki
Revision as of 05:32, 23 December 2017 by Gr7mm Bobb (talk | contribs) (Reponse to 0 of 4 (Ghostwheel): new section)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search

Ratings[edit]

RatedOppose.png Ghostwheel opposes this article and rated it 0 of 4.
This lets you ignore any area attack as long as it's basically not centered on you. Even improved evasion still takes half damage on a failed save. Plus, the third benefit, you should have some chance of failure, which is mostly negated by the first benefit.


Reponse to 0 of 4 (Ghostwheel)[edit]

Ok couple of points. The idea was to provide an option for characters who prefer to not remain in harms way or to let life tie them down. This feat is designed to provide conditional proficiency vice having handed out specific ones and trampling on the toes of the skilled feat. I chose Adv over Profx2 because of how wonky the numbers can get and how out of hand things can be. The second bullet will get the character out of harms way most times, but in the event of an attempted dodge to an AoE, they suffer the consequences of diving for cover. If a Fireball or similar spell with 20ft radius is dropped on the character, they are still going to be affected. Since 5e allows for movement and actions to be fluid and mixed, the assailant has every right to try and chase down the squirrelly dude that is running away. In terms of power, evasion still takes the cake because it has no actions associated with it and can be used many times in one round. Mix that with the free 1/2 damage before resistances are applied and it is rightfully a mid level feature. As for how to address the 3rd bullet, I can see it being done at disadvantage since it is almost a panicked response. Hope this helps shed some light on the intentions of the feat.--Gr7mm Bobb (talk) 22:32, 22 December 2017 (MST)

Facts about "Elusive (5e Feat)"
OpposedGhostwheel +