Toxic Acid (3.5e Feat)
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Toxic Acid [Metamagic]
Prerequisites: must be able to cast spells with acid descriptorBenefit: When casting a spell that does acid damage to a target, the target must make a fortitude save or take constitution damage equal to the base spell level.
Example: Riker casts acid storm on a group of bandits, the bandits must make a fort save or take 6 constitution damageSpecial: This metamagic is limited to spells with the acid descriptor, ooze, undead, constructs, elementals are immune to this damage, plant creatures can be affected but get a 4+ to their save. A toxic acid spell takes up a spell slot one level higher then the usual spell level.
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Facts about "Toxic Acid (3.5e Feat)"
Article Balance | High + |
Author | balmz + |
Identifier | 3.5e Feat + |
Prerequisite | must be able to cast spells with acid descriptor + |
Rating | Undiscussed + |
Summary | Acid spells are toxic to living things like real life acid + |
Title | Toxic Acid + |
Type | Metamagic + |