Fortify Armor (3.5e Utterance)

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Author: Eiji-kun (talk)
Date Created: 5-27-15
Status: Complete
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This utterance uses the rules for the truenamer rebuild.

Fortify Armor
Lexicon of the Primal Word
Level: Truenamer 1
Casting time: 1 standard action
Range: 60 ft
Duration : 1 round/level (D); see text
Saving Throw: None or Fort negates; see text
Spell Resistance: Yes
Truespeak DC: 10

Rjnqbrx-knhjn-oiakiyohoiq!

Qiohoyikaio-njhnk-xrbqnjr!

With a word of power, you convince the universe you are far more solid and amorphous than you really are. You gain 25% fortification.

Reverse: You alter the universe to treat creatures immune to critical hits (due to magic or natural abilities) as if they actually had weak points. You strip the creature's immunity by 25%. Treat immunity to critical hits as 100% fortification for this purpose. A successful Fortitude save negates. Multiple utterances stack, reducing fortification to a maximum of 0%.

Augmentation: For every +10 to the base DC by, the fortification amount is increased (or decreased for reversed) by another 25%, to a maximum of 100% at DC the base DC 40.

Primal Utterance

Normal: You can employ the utterance as an immediate action at 100% with no check needed.

Reversed: You can employ the utterance as an immediate action at 100% with no check needed. It becomes a save for half (50% reduction).



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Eiji-kun's Homebrew (5656 Articles)
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Article BalanceHigh +
AuthorEiji-kun +
Identifier3.5e Utterance +
LevelTruenamer 1 +
RangeOther +
RatingUndiscussed +
SchoolPrimal Word +
SummaryGain fortification, or strip critical hit immunity from a target, +
TitleFortify Armor +