3.5e Beguiler Spells

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Back to Main Page3.5e HomebrewClass Ability ComponentsSpells

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This page contains the homebrew class spell list for the Beguiler class. For the full SRD spell list, please see the class description.

Beguiler Spells

0th-Level Beguiler Spells

Azore's Invisible Ink: This spell renders nonmagical writing invisible for the duration of the spell.

Azore's Speaking Tome: Targeted book or scroll reads its contents aloud.

Azore's Trick Candle: This spell alters a small source of flame so that it resists being put out.

Witch's Warts: A nasty spell, that makes the target grow gross warts on their face and body, making it hideous to most.


1st-Level Beguiler Spells

Naked Invisibility: As the invisibility spell, but only affects your body.

Nostrum: A fake curative spell, as real as the subject believes it to be.

Paranoia Haunt: Cause a creature to be treated as being flanked, and render them more susceptible to further fear effects.

White Noise: Reduce stress and cover noises.


2nd-Level Beguiler Spells

Dyfen's Violent Flashback: You cause a creature to experience extremely realistic flashbacks, possibly wasting his or her action.

Furtive Shadow: You infuse your shadow with a semblance of life, making it your temporary assistant.

Hypnotic Light: You create hypnotic lights, allowing you to enthrall your target.

Mindslash: Enhance your attacks with mesmeric energy, dealing additional damage and increasing the reach of your attacks.

Nostrum: A fake curative spell, as real as the subject believes it to be.


3rd-Level Beguiler Spells

Bestow Flaw: If you can't find an exploitable flaw in your enemy, then give them one.

Hypnotism, Greater: A more powerful version of hypnotism.

Nostrum: A fake curative spell, as real as the subject believes it to be.

Uncontrolled Mentality: Render yourself immune (and then resistant) to mind-affecting effects, but drive yourself mad in the process.


4th-Level Beguiler Spells

Insidious Suggestion: Like suggestion but much more subtle and insidious.

Neutrality: Suppress effects based on alignment on the target.

Nostrum: A fake curative spell, as real as the subject believes it to be.


5th-Level Beguiler Spells

Call from Afar: Send a phantasmal figure to draw a target towards you.

Dyfen's Oneiric Daemon: Create a horrible dream construct to torment a foe and deal very real wounds.

Mind Fog, Variant: A fog which eat away mental resistance.

Sensory Deprivation: You cause the target to lose its ability to perceive the world.


6th-Level Beguiler Spells

Braveheart: Provides a morale bonus to attack rolls, save DCs, and damage rolls.

Nostrum: A fake curative spell, as real as the subject believes it to be.

Ur Charm Person: A powerful charm person which is derivative of the 1st ed version.


7th-Level Beguiler Spells

Incarnate Agent: Imbue a shard of your mind in another, slowly influencing them towards your benefit.


8th-Level Beguiler Spells

Braveheart, Mass: As braveheart, but affects up to one creature per caster level.

Imbue Will: You imbue a magic item with your own will, turning it into an intelligent object who seeks to do your task.

Oblivion: You cause the target to lose it ability to perceive the world and cease thinking.

Schadenfreude: You enjoy the sufferings of others so much, it has a positive effect on you.

Seed of Influence: Curse a creature to be helpless against your enchantments.


9th-Level Beguiler Spells

Sleeper Agent: Imbue a shard of your mind in another, slowly influencing them and allowing you to assume direct control.



Adding New Spells[edit]

To add a spell to this list, make certain that the article belongs to Category:3.5e, Category:User, and Category:Spell. The spell must also have "Assassin #" in its level entry. It may take up to 24 hours after these steps are completed for your spell to be listed on this page. If you have any issues, please contact an admin.



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