Merge Entity (3.5e Epic Spell)

From Dungeons and Dragons Wiki
Revision as of 14:41, 12 April 2019 by LRimus (talk | contribs)
Jump to: navigation, search
Homebrew.png
Author: LRimus (talk)
Date Created: 13th February 2018
Status: Beta
Editing: Clarity edits only please
ArticleUndiscussed.png
Rate this article
Discuss this article


Seed:Merge Entity (Ritual)
Transmutation (Polymorph) [Evil]
Spellcraft DC: 400
Components: V, M, XP
Casting time: 10 minutes
Range: see text
Target: 1 Living Creature
Duration: Instantenious
Saving Throw: No (Target is Helpless)
Spell Resistance: Yes

In the magic circle 10 meters in diameter there is two smaller circles, called reciever and the source. In the reciever circle must stand the creature/person that will gain all benefits, and in the source circle must be a creature from which reciever will steal everything. Source creature must be rendered helpless, but not dead. Reciever must be the main caster. Additional casters must be right outside the circle in equal distance from each other. All casters must to succeed at Spellcraft DC 50, or spell will fail with unimaginable consequences for all participants.

After 10 minutes long chanting is done, reciever will gain all the creature's higher physical Ability Scores (Str, Dex, Con), all spell-like abilities, extraordinary and supernatural characteristics, some energy, as well as most personal/natural skill/Feat to that creature. Source creature dies, and remind dessicated mummy.

Reciever will not gain any memories, skills or mental Ability Scores of the source creature.

As a minor negative effect, reciever may, or may not recieve one or two visual characteristics of the source creature. Such as skin/eye/hair color, claws, fangs, horns, etc.

Reciever may get benefits of such a spell safely only once, if performed second time, success rate is only 15%, and if it faled, reciever will undergo an unpredictaple mutation, which may well be fatal. If reciever have a higher stats, or already possess some of the source creature's abilities, they will not change.

The changes are permanent, and resulted creature is the new natural state for the reciever. It cannot be undone even with Miracle/Wish spell, and the source creature can be revived only by True Resurrection, Miracle or Wish spell, even then revived will be a cripple, without stolen abilities, and have a lot of wish/miracle spells to regain at least some of them.

XP Cost: 3500 XP
Material: Source Creature

Example:
Reciever: LVL 1 Human Sorcerer with STR 12, DEX 13, CON 18, INT 14, WIS 15, CHA 18, No other abilities.
Source: Leshay (as described in the source book)
Possible Result: LVL 1 Human Sorcerer with STR 21, DEX 45, CON 37, INT 14, WIS 15, CHA 18, Elf Traits, all of Leshay's spell-like abilities, Gaze, Leshay weapons, Immortality, most natural skill for Leshay is Superior Two-Weapon Fighting with Leshay weapons. Whites of the eyes became black and ears changed form to that of Leshay. Revived Leshay: Leshay STR 12, DEX 13, CON 18, INT 33, WIS 23, CHA 47, Mortal, Elf Lifespan, with half of lifespan remaining. No other abilities.


Back to Main Page3.5e HomebrewClass Ability ComponentsEpic Spells, Seeds, and Powers

AuthorLRimus +
DescriptorEvil +
Identifier3.5e Epic Spell +
RatingUndiscussed +
SchoolTransmutation +
Spellcraft DC400 +
SubschoolPolymorph +
SummaryThis spell allows you to merge with one creature, aquiring all of its abilities and advantages, without losing any of yours or gaining disadvantages. +
TitleMerge Entity +