Crystallize Memory (3.5e Power)
| |||||||||
| |||||||||
Rate this article Discuss this article |
Metacreativity / Telepathy [Creation, Mind-Affecting] | |
Level: | Psion/Wilder 2 |
---|---|
Display: | Auditory |
Manifesting Time: | 1 standard action |
Range: | 60 ft |
Target: | One creature with Intelligence 3 or higher |
Duration: | Concentration; see text |
Saving Throw: | Will negates; see text |
Power Resistance: | Yes |
Power Points: | 3 (psion/wilder), 5 (mindbreaker) |
You focus on a single creature, drawing upon their memories and congealing it into a psionic crystal which begins to form around their heads in a halo of ectoplasm. On a failed Will save, you gain the benefit of detect thoughts, but limited to a single creature in range. At the end of the third round, you may ask a single question or event and copy the memory out of the mind of your target. A crystal forms out of the halo of ectoplasm and instantly flies to your hand. The crystal is an instantaneous effect and remains after the power is complete. You can choose to keep concentrating, but the target gets another Will save to negate for each memory you pull out. If the target is unable to answer your question or recall the event (such as not actually knowing or having any memory of it), the power fails.
The crystal may be touched as a standard action, and all those which touch it experience a hazy vision (during which time the observer is considered fascinated), the captured memory recorded in solid form. Memories captured last no longer than 5 minutes, skipping ahead or becoming vague if trying to fit more content in. The memory is merely a copy, not stolen, and the target retains their mental state as normal. Memory crystals are as durable as normal crystals of its type (hardness 8, and hp equal to your manifester level + 10).
Augment: You can augment this power in the following ways.
- If you spend 2 additional power points, you can cause the crystal to rip from the subject's mind explosively at the end of the third round, dealing 5d6 damage plus an additional 1d6 damage for every 1 power point you spend further.
- If you spend 2 additional power points, you can cause the target which fails the Will save to be staggered for the duration of your concentration. They must make Concentration checks (DC equal to your manifester level + 10) in order to perform any action which requires concentration.
- If you spend 4 additional power points, you can steal the memory, erasing the original copy. The creature will no longer be able to recall the events, though if they touch the crystal with their memories in it or the crystal is broken, their memories return instantly.
- If you spend 4 additional power points, you do not need to concentrate for 3 rounds. The memory crystal appears at the end of the first round.
Regardless of how it is augmented, for every 2 additional power points you spend, this power’s save DC increases by 1.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Powers → Psion/Wilder
Eiji-kunv |
---|
Article Balance | High + |
Author | Eiji-kun + |
Descriptor | Creation + and Mind-Affecting + |
Discipline | Metacreativity + and Telepathy + |
Identifier | 3.5e Power + |
Level | Psion/Wilder 2 + |
Rating | Unrated + |
Summary | Draw out a creature's memories in the form of a crystal. Augmented versions can draw them out violently, or even steal memories right from someone's head. + |
Title | Crystallize Memory + |