Frankenstein's Monster (3.5e Power)

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Revision as of 02:27, 13 May 2019 by Franken Kesey (talk | contribs) (removed complicated skill stuff)
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Author: Franken Kesey (talk)
Date Created: 04/14/19
Status: Fin
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Frankenstein's Monster
Psychometabolism
Level: Egotist 4, Judge of Existence 4, Wildknife 4, ,
Display: Visual
Manifesting Time: 5 minutes
Range: Touch
Target: One touched corpse.
Duration: Instantaneous
Saving Throw: Will (harmless)
Power Resistance: No
Power Points: 7

This resurrects a recently dead corpse into a living dead creature (not a zombie). The creature becomes an intelligent corporal undead with memories intact. Augments can replace limbs with more powerful parts, however a base monster is unaltered.

Limitations: The body must be freshly dead (within 48 hours), and only works on a creature that had cellular life, thus cannot be used on constructs, elementals, oozes or undead (except living dead). The monster is not directly under the manifester’s control (but has a friendly attitude). Some creatures are happy in the afterlife, a creature can attempt to remain dead with a Will save (DC10+manifester’s main mental ability modifier). Only the base monster gets a save to resist.

Type and Subtype: The monster changes it type to undead and subtype to living dead. Making it immune to death effects, disease, energy drain, exhaustion, fatigue, poison, paralysis, sleep effects and stunning. But has no other immunity from being undead (i.e., still subject to critical hits, etc.). The monster is considered undead, and thus vulnerable to positive energy, but negative energy heals it. Since they are not inherently evil, protect from evil does not work on them, yet they can still be turned and rebuked like normal undead.

Ability Scores: The base monster retains all its scores (including mental and Constitution), with the following changes. Being dead temporarily kills many brain cells, this permanently reduces Intelligence score by 2 (however, this is not retroactive on skills). The monster gets a +2 bonus to Strength, but has its Dexterity reduced by 2.

Previous Classes and Stats: Due to the barbaric nature of this power, the corpse is inflicted with one negative level. This cannot be reversed by any spell or power. However, they otherwise retain all class features, HD and saves, and can continue to advance in classes like normal.

Augment: You can augment this power in one or more of the following ways.

  1. If you spend 2 extra power points and have larger cadaver arms, can replace the monster’s base arms with them. These arms add a +2 Strength bonus and increase natural attack damage by one step. They can also use weapons one size category larger.
  2. If you spend 2 extra power points, the monster gains Damage Reduction 5/Slashing.

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Article BalanceHigh +
AuthorFranken Kesey +
DisciplinePsychometabolism +
Identifier3.5e Power +
LevelEgotist 4 +, Judge of Existence 4 + and Wildknife 4 +
RatingUnrated +
SummaryIT’S ALIVE!. +
TitleFrankenstein's Monster +