User:Rlyehable/sandbox/2

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Author: Rlyehable (talk)
Date Created: 2016-09-05
Status: Completed
Editing: Clarity edits only please
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Dervish is a martial archetype of the Fighter class.

Whether the whirling dervish of the Indian subcontinent, the Norse berserker, or other legendary warriors, the Dervish relies on agility, movement, and quick attacks to win the battle.  

Exchange Armor for Agility

This archetype relies on agility rather on heavy armor for protection. The Martial Archetype Features (listed below), except for Additional Fighting Style, may not be utilized while wearing heavy armor

Whirlwind Defense

Starting when you choose this archetype at 3rd level, you gain proficiency in Dexterity saving throws. While wearing light armor or no armor, add your proficiency bonus to your AC. If you are wearing medium armor, the maximum Dexterity bonus rises from 2 to 3. 

Whirlwind Attack

Also starting at 3rd level, you may expend both your Attack action and bonus action to make an area attack with a melee weapon. Make a single damage roll. All enemies within 5 feet of you must succeed on a Dexterity saving throw (DC is equal to 10 + your attack bonus); taking damage on a failed save. No other attack may be made by you this turn.[1] 

Blitzkrieg

Starting at 7th level, you may use your bonus action to both dash and disengage however, you must end your movement within your reach of an enemy. 

Additional Fighting Style

At 10th level, you can choose a second option from the Fighting Style class feature. 

Lightning Reflexes

Starting at 15th level, if you are attacked or forced to make a saving throw, you may use your reaction to take the Dodge action. 

Evasion

At 18th level, you can nimbly dodge out of the way of certain area effects. When you are subjected to an effect that allows you to make a Dexterity saving throw to take only half damage, you instead take no damage if you succeed on the saving throw, and only half damage if you fail.


Notes

  1. Whirlwind attack may not be combined with other abilities, effects, or features that grant additional attacks. Including, but not limited to Extra Attack, Two-Weapon Fighting, Dual Wielding Feat, and Polearm Master Feat

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