The City of Deep Webs (5e Campaign Setting)/Deep Shark

From Dungeons and Dragons Wiki
Jump to: navigation, search
Deep Shark
Medium Beast of 1d6 Sharks, Unaligned
Armor Class: 13
Hit Points: 126 (11d12+55)
Speed: 0 ft., swim 50 ft.
STR DEX CON INT WIS CHA
18 (+4) 13 (+1) 15 (+2) 1 (-5) 10 (+0) 4 (-3)
Skills: Perception +2
Senses: Darkvision 120 Ft., passive Perception 13
Languages:
Challenge: 3 (650 xp)Proficiency Bonus (PB): +2
Keen Smell: The Deep Shark has advantage on Wisdom (Perception) checks that rely on the smell of blood.

Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Water Breathing. The shark can breathe only underwater.

Actions

Bite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) piercing damage.


Deep Shark (also called Black Sea sharks) Smaller than a Giant Shark but larger and fiercer than any Shark in the world above, a Deep shark haunts the fresh waters of the Underdark. It usually hunts in packs, and numerous packs might feed in the same area. A fully-grown Deep shark is 15 to 20 feet long.

AlignmentUnaligned +
CRval3 +
Canontrue +
Challenge Rating3 +
Creature NameDeep Shark +
Experience Points650 +
FeaturesBlood Frenzy +, Water Breathing +, Bite + and {{{feature1}}} +
Hit Dice11d12+55 +
Hit Points126 +
NameDeep Shark +
SizeMedium +
SortTextShark +
SubtypeShark +
TypeBeast +