The City of Deep Webs (5e Campaign Setting)/Deep Shark
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Deep Shark | ||||||||||||
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Medium Beast of 1d6 Sharks, Unaligned | ||||||||||||
Armor Class: 13 | ||||||||||||
Hit Points: 126 (11d12+55) | ||||||||||||
Speed: 0 ft., swim 50 ft. | ||||||||||||
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Skills: Perception +2 | ||||||||||||
Senses: Darkvision 120 Ft., passive Perception 13 | ||||||||||||
Languages: — | ||||||||||||
Challenge: 3 (650 xp)Proficiency Bonus (PB): +2 | ||||||||||||
Keen Smell: The Deep Shark has advantage on Wisdom (Perception) checks that rely on the smell of blood.
Blood Frenzy. The shark has advantage on melee attack rolls against any creature that doesn't have all its hit points. Water Breathing. The shark can breathe only underwater. ActionsBite. Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 22 (3d10+6) piercing damage. |
Deep Shark (also called Black Sea sharks) Smaller than a Giant Shark but larger and fiercer than any Shark in the world above, a Deep shark haunts the fresh waters of the Underdark. It usually hunts in packs, and numerous packs might feed in the same area. A fully-grown Deep shark is 15 to 20 feet long.
Facts about "The City of Deep Webs (5e Campaign Setting)/Deep Shark"
Alignment | Unaligned + |
CRval | 3 + |
Canon | true + |
Challenge Rating | 3 + |
Creature Name | Deep Shark + |
Experience Points | 650 + |
Features | Blood Frenzy +, Water Breathing +, Bite + and {{{feature1}}} + |
Hit Dice | 11d12+55 + |
Hit Points | 126 + |
Name | Deep Shark + |
Size | Medium + |
SortText | Shark + |
Subtype | Shark + |
Type | Beast + |