The Wanderer (5e Deity)
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Deific Summary} |
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The Wanderer Type: Deity |
Grey cloaked god of travelers
Origin
Stories vary as to the origin of The Wanderer. One tale states that the Wanderer pre-existed the current universe and carried the spark of life to it. Another says that the the Wanderer was the last of the "first gods", but there was no room for another god, so he/she was forced to wander the planes.
However, after an undisclosed amount of time, the Wanderer will give up the manifestation of The Wanderer becoming an ordinary humanoid. At this point another of his/her worshipers will be bestowed the manifestation of The Wanderer.
Description
The Wanderer appears as a humanoid in a gray, weathered cloak. The gender, appearance, and even species of the Wanderer changes over time (see origin). Often the Wanderer will carry a staff or walking stick. Most often the Wanderer is traveling on foot, but has also been seen on a mount, riding in a caravan, and on a ship. However the wanderer travels, he/she man not remain in a given location for more than a day.
Dogma
Followers of the Wanderer must give assistance to fellow travelers, such as food, shelter, directions (if asked or needed), a ride (if in a caravan or on ship), etc.
Clergy and Temples
The Wanderer does have Clerics, but does not have priests or other clergy. He/she does not have temples, but rather has roadside shrines.
Shrines
A road-side shrine is usually simple, a pile of stones, a small decorated box 1-2 feet on a side, or a small hut (usually able to shelter 1-6 travelers). Such shrines are maked by a used sandal.
Practice: devotees will leave a useful item at a shrine and pick up a useful item (if any). The item may be valuable or common, but must be in a usable condition. A devotee may not take an item without leaving an item it deems both useful and valuable. Often the item found will be needed by the worshiper in the near future. For example, a shrine may have a spade and a worshiper might take the spade and leave a water-skin in its place.
Sacrilege: Taking something from a shrine without leaving something both useful and valued will bring the displeasure of the Wander who will punish the transgressor with bad luck. As will staying in a shrine hut for more than a night or two. Also leaving money is generally frowned upon.
Clerics
Cleric of The Wanderer will wear sandals whenever practical. Often, they will wear sandals within other footwear if they need to use the other footwear (boots in winter, etc.). When a sandal wears out, the cleric will take it as a sign and build a shrine on the spot where the sandal wore out. Materials to build the shrine will be gathered from the area (stones, sticks, shells, etc.) and from his/her personal possessions. Cleric will often return to a shrine and improve it (replace a pile of stones with a shrine-box or shrine-hut).
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Rlyehablev |
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Alignment | Neutral Good + |
Author | Rlyehable + |
Canon | true + |
Domain | Travel + |
Identifier | 5e Deity + |
Individual | true + |
Individuals | True + |
Lineage | Deity + |
Pantheon | Universal + |
Portfolio | Travel +, Commerce + and Hospitality + |
Rating | Undiscussed + |
Summary | Grey cloaked god of travelers + |
Symbol | A use-worn sandal. + |
Title | The Wanderer + |
Worshipers | Traveling merchants +, soldiers +, sailors +, couriers +, adventurers +, tavern owners + and inn owners + |