Never-Melt Ice (3.5e Maneuver)
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Dire Winter (Boost) [Cold] | |
Level: | 5 |
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Prerequisite: | Two Dire Winter maneuvers |
Initiation Action: | Swift |
Range: | Touch |
Target: | One weapon |
Duration: | 1 round |
Saving Throw: | None |
A cruel maneuver which encapsulates the philosophy behind Dire Winter well. That a strong will is eventually worn down by small pains in torrents, like snowflakes becoming a blizzard.
This maneuver allows the initiator to grow small spikes of ice over her weapon. When a creature is struck by the weapon, the spikes break it in its skin, causing intense pain. After initiating this maneuver, the initiator's attacks with the touched weapon deal an additional 2d6 cold and 1d6 piercing damage.
Any struck creature take a cumulative –1 on attack rolls, skill checks, and ability checks for each successful attack against it, to a maximum of -5. The penalty is lowered by 1 at the end of each afflicted creature's turn, until it reaches 0 and disappears. This penalty is a [Pain]-effect.
Back to Main Page → 3.5e Homebrew → Class Ability Components → Martial Disciplines → Dire Winter
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Article Balance | High + |
Author | Leziad + |
Descriptor | Cold + |
Discipline | Dire Winter + |
Identifier | 3.5e Maneuver + |
Level | 5 + |
Rating | Undiscussed + |
Summary | You cover a weapon full of small ice spikes, dealing additional damage and causing intense pain to those it strikes. + |
Title | Never-Melt Ice + |
Type | Boost + |