Mage's Melee Maneuver (3.5e Spell)
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Evocation | |
Level: | Bard 0, Sorcerer/Wizard 0 |
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Components: | V, S, F |
Casting time: | 1 swift action |
Range: | Personal |
Target: | Self |
Duration: | See text |
Saving Throw: | None |
Spell Resistance: | No |
Considered an emergency measure, allowing a spellcaster forced into the danger of melee to theoretically deal some damage.
When you cast this spell, you may make a single melee attack before the end of your turn. If you do so, you no longer add your Strength to damage (but retain any penalties) and instead add your ability modifier in additional damage. This damage is not increased by two-handing a weapon, and is the same type of damage as the base weapon. This discharges the spell.
Focus: A melee weapon which you use as your attack.
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Eiji-kunv |
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Facts about "Mage's Melee Maneuver (3.5e Spell)"
Article Balance | Moderate + |
Author | Eiji-kun + |
Component | V +, S + and F + |
Identifier | 3.5e Spell + |
Level | Bard 0 + and Sorcerer/Wizard 0 + |
Range | Personal + |
Rating | Undiscussed + |
School | Evocation + |
Summary | Make a melee attack, dealing damage based on your casting ability modifier. + |
Title | Mage's Melee Maneuver + |