Hero's Epic Fall Damage (5e Variant Rule)

From Dungeons and Dragons Wiki
Revision as of 23:14, 13 June 2022 by Select Hero (talk | contribs) (Falling)
Jump to: navigation, search
Homebrew.png
Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
 Ratings for this homebrew:
Average:
NA
/ 4

 0 users favored it (4/4).
 0 users liked it (3/4).
 0 were neutral on it (2/4).
 1 users disliked it (1/4).
 1 users opposed it (0/4).

RatingPending.png
Rate this article
Discuss this article

Falling

To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)

  • DF = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the DF by 2

To account for terminal velocity, the maximum DF = 5×Weight1/2

Accidental Falls

Subtract a Strength or Dexterity save from the DF

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain type one level

Damage

For water, the reduced DF is the damage

For drops onto hard surfaces, the reduced DF is multiplied by a die roll based on the Terrain type<br

Terrain Type

d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal


Back to Main Page5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated ByGhostwheel + and Skyrock +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +