Hero's Epic Fall Damage (5e Variant Rule)

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Revision as of 23:57, 13 June 2022 by Select Hero (talk | contribs) (Falling)
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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Falling

To determine the potential damage a creature or object receives from a fall, calculate a Drop Factor (DF)

  • DF = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the DF by 2
Due to terminal velocity, the maximum DF = 5×Weight1/2

Select a Terrain Die

d3 for snow or sand
d6 for adobe or wood
d12 for rock or metal

Damage

Multiply the DF by a die roll based on the Terrain type

Accidental Falls

Subtract a Strength or Dexterity save from the DF

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level


Back to Main Page5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated ByGhostwheel + and Skyrock +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +