Hero's Epic Fall Damage (5e Variant Rule)

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Revision as of 11:55, 18 June 2022 by Select Hero (talk | contribs) (Falling)
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Author: Select Hero (talk)
Date Created: April 18, 2022
Status: Complete
Editing: Clarity edits only please
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Falling

Select a Terrain Die

d1 for deep water
d3 for deep snow or sand
d6 for adobe or wood
d12 for rock or metal

Calculate Initial Damage
  • initial damage = (Fall Height × Weight)1/3

To use kilograms & meters, multiply the initial damage by 2
Due to terminal velocity, the maximum initial damage is 5 × Weight1/2

Accidental Falls

Subtract a Strength or Dexterity save from the initial damage

Intentional Jumps

Make a DC 20 Intelligence or Wisdom check to lower the terrain die one level

Damage
  • Multiply the remaining damage by a die roll based on the Terrain type

Back to Main Page5eVariant Rules

AuthorSelect Hero +
Identifier5e Variant Rule +
Rated ByGhostwheel + and Skyrock +
RatingRating Pending +
SummaryFall Damage accurate method and everything else to do with falling. +
TitleHero's Epic Fall Damage +