Cleric (One)

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Noncanon

Cleric class [1]
Class Group: Priest
Primary Abiliy: Wisdom

Clerics draw power from the Outer Planes, realms of deities, celestials, and fiends, to power their magic and abilities. [1]

The Cleric [1]
Level Proficiency
Bonus
Class Features Cantrips Prepared Spells per Spell Level
1st 2nd 3rd 4th 5th 6th 7th 8th 9th
1st +2 Channel Divinity, Spellcasting 3 2
2nd +2 Holy Order 3 3
3rd +2 Cleric Subclass 3 4 2
4th +2 Feat 4 4 3
5th +3 Smite Undead 4 4 3 2
6th +3 Subclass Feature 4 4 3 3
7th +3 Blessed Strikes 4 4 3 3 1
8th +3 Feat 4 4 3 3 2
9th +4 Holy Order 4 4 3 3 3 1
10th +4 Subclass Feature 5 4 3 3 3 2
11th +4 Divine Intervention 5 4 3 3 3 2 1
12th +4 Feat 5 4 3 3 3 2 1
13th +5 5 4 3 3 3 2 1 1
14th +5 Subclass Feature 5 4 3 3 3 2 1 1
15th +5 5 4 3 3 3 2 1 1 1
16th +5 Feat 5 4 3 3 3 2 1 1 1
17th +6 5 4 3 3 3 2 1 1 1 1
18th +6 Greater Divine Intervention 5 4 3 3 3 3 1 1 1 1
19th +6 Feat 5 4 3 3 3 3 2 1 1 1
20th +6 Epic Boon 5 4 3 3 3 3 2 2 1 1


Creating a Cleric

[1] Class Group: Priests
Primary Ability: Charisma
To create a Cleric, consult the following lists, which provide Hit Points, Proficiencies, and Armor Training. If you’re making a 1st-level character, also consult the “Starting Equipment” section, and if you’re using the multiclassing rules, see the “Multiclassing and the Cleric” section.

Then look at the Cleric table to see the Class Features you get at each level in this Class. The descriptions of those features appear in the “Cleric Class Features” section.

Hit Points

Hit Dice: 1d8 per Cleric level
Hit Points at 1st Level: 8 + your Constitution modifier
Hit Points per Level after 1st: 1d8 (or 5) + your Constitution modifier

Proficiencies

Saving Throws: Wisdom, Charisma.
Skills: Choose 2 from Persuasion, Religion (or any two from History, Insight, Medicine, Persuasion, and Religion).
Weapons: Simple Weapons
Tools: None

Armor Training

Light Armor, Medium Armor, Shields

Starting Equipment

As a 1st-level character, you start with the following equipment, or you can forgo it and spend 110 GP on equipment of your choice. Chain Shirt, Holy Symbol, Mace, Priest's Pack, Shield, 7 GP

Multiclassing and the Cleric

If your group uses the multiclassing rules in the Player's Handbook, here’s what you need to know if you choose Cleric as one of your Classes.
  Ability Score Minimum. Wisdom 13
  Proficiencies.
  Armor Training. Light Armor, Medium Armor, and Shield Armor Training.
  Spell Slots. Add all your Cleric levels



Cleric Class Features

Channel Divinity

1st level
[1]Summary: Use the power of the Outer Planes to:

Divine Spark. Heal or damage a creature.
Turn Undead. Chance to keep undead at bay.

Spellcasting

Also see: One:Cleric/Spell

1st level
[1]Summary: Gain the ability to cast Divine Spells, using Wisdom as your spellcasting ability. May use a holy symbol as a spellcasting focus.

Holy Order

2nd and 9th Level
[1]Summary: You choose an order:

Protector. Gain proficiency with Heavy Armor and Martial Weapons.
Scholar. Summary: Gain proficiency from 2 more skills in your skill list (see above). Gain a boost to ability checks with these skills.
Thaumaturge. Summary: Prepare extra cantrip and recharge Channel Divinity at end of Short Rest.

Cleric Subclass

3rd Level (features at 3rd, 6th, 10th, 14th)
[1]Summary: Gain a cleric subclass.

List of Cleric Subclasses

4 official and unofficial Cleric subclasses.

SubclassSummaryCanonSource
Life DomainThis cleric subclass focuses on preserving life.false, trueUA 2023 Player's Handbook Playtest 6, "Varied"
Light DomainThis cleric subclass focuses on light, truth, and fire.falseUA 2023 Player's Handbook Playtest 6, "Varied"
Trickery DomainThis cleric subclass focuses on deception, illusion, and stealth.falseUA 2023 Player's Handbook Playtest 6, "Varied"
War DomainThis cleric subclass focuses on heroism, and courage.falseUA 2023 Player's Handbook Playtest 6, "Varied"

Feat

4th Level
[1]Summary: Gain a feat (Ability Score Improvement or another).

Smite Undead

5th Level
[1]Summary: Your Turn Undead now causes damage.

Blessed Strikes

7th Level
[1]Summary: Bonus radiant damage from cantrips or weapon attacks (once per turn).

Divine Intervention

11th Level
[1]Summary: Chance for your deity to cast a Divine Spell on you behalf. Has a cool-down of 2d6 days.

Greater Divine

18th Level
[1]Summary: Divine Intervention always succeeds, and has reduced cool-down (2d4 days).

Epic Boon

20th Level
[1]Summary: Gain Epic Boon Feat (Epic Boon of Fate suggested).

Sources and Notes

  1. 1.00 1.01 1.02 1.03 1.04 1.05 1.06 1.07 1.08 1.09 1.10 1.11 1.12 1.13 Jeremy Crawford, with Christopher Perkins, Ray Winninger (1 December 2022). UA 2022 Cleric and Revised Species. (Dungeons and Dragons One D&D) Wizards of the Coast. © Wizards of the Coast (used under 'fair use' clause).

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One D&D is Playtest Material Only

These game mechanics are in draft form, usable in your D&D campaign but not refined by full game development and editing. They aren’t officially part of the game and aren’t permitted in D&D Adventurers League events, nor are they available for use on D&D Beyond.

— D&D Beyond One D&D Playtest material
Unearthed Arcana

The material in Unearthed Arcana is not Official Material. It is presented for playtesting and to spark your imagination. These game mechanics are in draft form, usable in your campaign but not refined by final game development and editing. They are not officially part of the game. For these reasons, material in this column is not legal in D&D Adventurers League events.

—Notice on most 5e Unearthed Arcana PDFs
Facts about "Cleric (One)"
Armor TypeLight Armor, Medium Armor, Shields +
AuthorUA 2022 Cleric and Revised Species + and "Varied" +
Canonfalse +
Class AbilityCharisma +
Class GroupPriests +
EquipmentChain Shirt, Holy Symbol, Mace, Priest's Pack, Shield, 7 GP +
Equipment Cost110 +
FeaturesWisdom, Charisma + and Channel Divinity, Spellcasting, Holy Order, Cleric Subclass, Feat, Smite Undead, Blessed Strikes, Divine Intervention, Greater Divine Intervention, Epic Boon +
Hit Dice1d8 +
Is Classtrue +
Length20 +
MC AbilityWisdom 13 +
MC ArmorLight Armor, Medium Armor, and Shield Armor Training. +
MC Spell SlotsAdd all your Cleric levels +
NameCleric +
OneDnD Playtesttrue +
PublicationUA 2022 Cleric and Revised Species + and "Varied" +
SaveWisdom, Charisma +
SkillPersuasion, Religion (or any two from History, Insight, Medicine, Persuasion, and Religion) +
SortTextCleric One +
SummaryThis class taps into the power of the Outer Planes to perform magic. +
ToolsNone +
Unearthed Arcanatrue +
WeaponSimple Weapons +