Zone of Truth (One)

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 One D&D Varied 
see Sources below


Unearthed Arcana
Noncanon

Zone of Truth[SRD5 OGL/CC-BY][1] [2] (Spell)
Level: 2nd-level
Class List: Divine
School: Enchantment
Casting Time: 1 action
Range:  60 feet
Components: V, S
Duration: 10 minutes
Scales: False

You create a magical zone that guards against deception in a 15 foot radius sphere centered on a point of your choice within range. Until the spell ends, a creature[3] that enters the spell’s area for the first time on a turn or starts its turn there must make a Charisma saving throw. On a failed save, a creature can’t speak a deliberate lie while in the radius. You know whether each creature succeeds or fails on its saving throw.

An affected creature is aware of the spell and can thus avoid answering questions to which it would normally respond with a lie. Such a creature can be evasive in its answers as long as it remains within the boundaries of the truth.


Sources and Notes

  1. SRD5:
  2. Spell Group — Jeremy Crawford, with Christopher Perkins, Ray Winninger (29 September 2022). UA 2022 Expert Classes. (Dungeons and Dragons One D&D) Wizards of the Coast.
  3. Rule Tip: You're a Creature: A creature is anything that belongs to one of the creature types listed in the introduction of the Monster Manual (5e). Player characters — including your character — are all creatures, and most of them are humanoids, one of the game’s types. — UA 2020 Subclasses Part 3

Main PageOne D&DSpell
Main PageOne D&DUnearthed Arcana

Facts about "Zone of Truth (One)"
Author"Varied" +
Canontrue +
Cast Time1 action +
ComponentV + and S +
Level2 +
NameZone of Truth +
Publication"Varied" +
Range60 feet +
SchoolEnchantment +
SortTextZone of Truth (One) One +
Spell ListDivine +