Systematized Initiation (3.5e Feat)

From Dungeons and Dragons Wiki
Revision as of 02:04, 29 February 2024 by Radthemad4 (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to: navigation, search


Homebrew.png
Author: Kaelik (talk)
Date Created: Who cares
Status: Who cares
Editing: Clarity edits only please
Scale.png Low - Moderate - High - Very High
ArticleUndiscussed.png
Rate this article
Discuss this article


Systematized Initiation [Initator Feat] Benefit: This feat scales with the highest level Manuever you can Ready.

0: The saving throws for all your maneuvers can use any ability score from any of your schools, because why on god's green earth would you track 5 different save DCs for one class.

1: You can use Str and Dex interchangeably for the attack rolls and damage rolls of all strikes in all maneuvers and also just for other attacks. This counts as Brutal Throw and Weapon Finesse in case that matters.

3: If you spend a Full Round Action you can reready all your manuevers, like that feat that exists in Tome of Battle. Also you can just switch out any manuevers for any others you could know instead at every level up.

6: You can be in two stances at a time.

9: Whenever you can Full Attack you can go ahead and rock out using a Strike as an attack action. You can do a different strike for each attack action. You could unload you entire maneuvers readied in one round, go to town.



Back to Main Page3.5e HomebrewCharacter OptionsScaling Feats

Article BalanceHigh +
AuthorKaelik +
Identifier3.5e Feat +
PrerequisiteNone +
RatingUndiscussed +
SummaryThe feat standardizes Initation for a character and at higher levels gives them some benefits +
TitleSystematized Initiation +
TypeInitator Feat +