SRD:Mimic
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MIMIC[edit]
Size/Type: | Large Aberration (Shapechanger) |
---|---|
Hit Dice: | 7d8+21 (52 hp) |
Initiative: | +1 |
Speed: | 10 ft. (2 squares) |
Armor Class: | 15 (–1 size, +1 Dex, +5 natural), touch 10, flat-footed 15 |
Base Attack/Grapple: | +5/+13 |
Attack: | Slam +9 melee (1d8+4) |
Full Attack: | 2 slams +9 melee (1d8+4) |
Space/Reach: | 10 ft./10 ft. |
Special Attacks: | Adhesive, crush |
Special Qualities: | Darkvision 60 ft., immunity to acid, mimic shape |
Saves: | Fort +5, Ref +5, Will +6 |
Abilities: | Str 19, Dex 12, Con 17, Int 10, Wis 13, Cha 10 |
Skills: | Climb +9, Disguise +13, Listen +8, Spot +8 |
Feats: | Alertness, Lightning Reflexes, Weapon Focus (slam) |
Environment: | Underground |
Organization: | Solitary |
Challenge Rating: | 4 |
Treasure: | 1/10th coins; 50% goods; 50% items |
Alignment: | Usually neutral |
Advancement: | 8–10 HD (Large); 11–21 HD (Huge) |
Level Adjustment: | — |
A mimic can have almost any dimensions, but usually is not more than 10 feet long. A typical mimic has a volume of 150 cubic feet (5 feet by 5 feet by 6 feet) and weighs about 4,500 pounds.
Mimics speak Common.
Combat[edit]
A mimic often surprises an unsuspecting adventurer, lashing out with a heavy pseudopod. The creature does not necessarily fight to the death if it can succeed in extorting treasure or food from a party.
Adhesive (Ex): A mimic exudes a thick slime that acts as a powerful adhesive, holding fast any creatures or items that touch it. An adhesive-covered mimic automatically grapples any creature it hits with its slam attack. Opponents so grappled cannot get free while the mimic is alive without removing the adhesive first.
A weapon that strikes an adhesive-coated mimic is stuck fast unless the wielder succeeds on a DC 16 Reflex save. A successful DC 16 Strength check is needed to pry it off.
Strong alcohol dissolves the adhesive, but the mimic still can grapple normally. A mimic can dissolve its adhesive at will, and the substance breaks down 5 rounds after the creature dies.
Crush (Ex): A mimic deals 1d8+4 points of damage with a successful grapple check.
Mimic Shape (Ex): A mimic can assume the general shape of any object that fills roughly 150 cubic feet (5 feet by 5 feet by 6 feet), such as a massive chest, a stout bed, or a wide door frame. The creature cannot substantially alter its size, though. A mimic’s body is hard and has a rough texture, no matter what appearance it might present. Anyone who examines the mimic can detect the ruse with a successful Spot check opposed by the mimic’s Disguise check. Of course, by this time it is generally far too late.
Skills: A mimic has a +8 racial bonus on Disguise checks.
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Alignment | Usually neutral + |
Challenge Rating | 4 + |
Environment | Underground + |
Level Adjustment | — + |
Size | Large + |
Subtype | Shapechanger + |
Title | Mimic + |
Type | Aberration + |