Vegepygmy Moldmaker (5e)

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Vegepygmy Moldmaker [1]
Small Plant (Fungi, Vegepygmies), Neutral
Armor Class: 15 (natural armor)
Hit Points: 44
Speed: 30 ft.
STR DEX CON INT WIS CHA
Saving Throws: Int, Wis
Skills: Perception, Stealth
Damage Resistances: lightning, piercing
Senses: darkvision 60 ft., passive Perception 15
Languages: Vegepygmy
Habitat: Forest, Swamp, Underground
Challenge: 3 (700 xp)Proficiency Bonus (PB): +2

Features

Plant Camouflage. [2] The vegepygmy has advantage on Dexterity (Stealth) checks it makes in any terrain with ample obscuring vegetation.

Regeneration. [3] The vegepygmy regains 7 hit points at the start of its turn. If it takes cold, fire, or necrotic damage, this trait doesn't function at the start of the vegepygmy's next turn. The vegepygmy dies only if it starts its turn with 0 hit points and doesn't regenerate. 

Actions

Claw. Melee Weapon Attack

Toxic Mold (2/Day).


Found in Adventures


Sources and Notes

  1. Wizards RPG Team, Tracy Hickman, Laura Hickman (15 July 2024, 1982). Quests from the Infinite Staircase. (Dungeons and Dragons 5e, Dungeons and Dragons 1e) Wizards of the Coast, TSR. ISBN 0-88038-007-1. p. 218-219. (Expedition to the Barrier Peaks (5e)) Licensed: © Wizards of the Coast (used under 'fair use' clause).
  2. Matches the various Camouflage traits found in the SRD5 licensed OGL.
  3. Trait matches the trait of the same name in the 5th ed. SRD. - Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e 2014) Wizards of the Coast. Licensed: OGL & CC-BY.

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AlignmentNeutral +
AuthorQuests from the Infinite Staircase +
CRval3 +
Canontrue +
Challenge Rating3 +
Creature NameVegepygmy Moldmaker +
Experience Points700 +
FeaturesPlant Camouflage +, Regeneration +, Claw + and Toxic Mold +
HabitatForest +, Swamp + and Underground +
Hit Points44 +
NameVegepygmy Moldmaker +
PublicationQuests from the Infinite Staircase +
SizeSmall +
SortTextVegepygmy Moldmaker 5e +
SubtypeFungus + and Vegepygmy +
SummaryElder vegepygmy that has gained some control over the mold. +
TypePlant +