Skulker (3.5e Feat)
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Skulker [Archetype]
Benefit: You gain Rogue Talents from the Pathfinder Rogue and Unchained Rogue core classes. See Below.
Special: These Talents are limited in that they do not allow the skulker to select Combat Trick, Weapon Training, Feat, Firearm Training, Grit, Minor Magic, Major Magic, Familiar, Ninja Trick, Ki Pool, Master Trick, or Styled Rogue.
Archetype Feat Bonus are based on HD.
You learn a number of underhanded tricks, called rogue talents, that aid you and confound your foes.
Unless otherwise noted, using a talent is a standard action that does not provoke an attack of opportunity. And unless otherwise noted the save to resist a talent is equal to 10 + 1/2 the skulker's character level + the skulker’s Dexterity ability modifier. For level dependent talents treat the skulker's character level as their rogue level. You must meet the prerequisites to select a talent.
- 1 HD: You gain +1d6 Sneak Attack as a Rogue. You also choose one skill from the Rogue skill list, this becomes a class skill for you always, and you gain skill points as though your intelligence modifier was increased by +1.
- 3 HD: You gain a Rogue Talent.
- 8 HD: You gain an additional Rogue Talent.
- 12 HD: You gain an additional Rogue Talent which may instead be an Advanced Rogue Talent.
- 15 HD: You gain an additional Rogue Talent which may instead be an Advanced Rogue Talent.
- 18 HD: You gain an additional Rogue Talent which may instead be an Advanced Rogue Talent.
Back to Main Page → 3.5e Homebrew → Character Options → Scaling Feats
Article Balance | High + |
Author | ErikOfWiki + |
Identifier | 3.5e Feat + |
Prerequisite | None + |
Rating | Undiscussed + |
Summary | You may have come from a thieving family, or spent some time apprenticed in a thief's guild. You have learned some sneaky tricks and kept in practice even as your path in life took a turn away from the rogue's life. + |
Title | Skulker + |
Type | Archetype + |