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This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.

Search by property

A list of all pages that have property "Summary" with value "A ray that deals minor negative energy damage.". Since there have been only a few results, also nearby values are displayed.

Showing below up to 26 results starting with #1.

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List of results

  • Loner Ranger (3.5e Alternate Class Feature)  + (A ranger who forgoes a companion for more power alone)
  • Mystical Warden (3.5e Alternate Class Feature)  + (A ranger with inherent arcane magic, much like a sorcerer, typically the descendant or offspring of fey. Some mystical wardens serve powerful mages as wardens, acting as bodyguards and protectors of their land.)
  • Knight of the Wood (3.5e Alternate Class Feature)  + (A ranger with several paladin traits, as they champion the cause of nature.)
  • Woodland Avenger (3.5e Alternate Class Feature)  + (A ranger’s duty and goal can often place h
    A ranger’s duty and goal can often place her against the force of laws. Be it an exploitative industrial civilization, or foe of the ranger’s own goal. Unlike foes such as great beasts, the forces of law are relentless at uprooting their opponents. Thus a woodland avenger dons an anonymous identity, allowing her to continue her duty without placing her loved one in danger. Her new opponents are rarely homogeneous, and as such these rangers abandon the focus on certain foes most rangers share, and instead focus on honing their combat style.
    nstead focus on honing their combat style.)
  • Peachy-Keen Sabre (3.5e Equipment)  + (A rapier that smells faintly of peaches and shouldn't exist.)
  • Silent Bellflower (3.5e Equipment)  + (A rare bell-shaped flower that negates sounds, and can protect against sonic attacks.)
  • Bloodbinder (3.5e Alternate Class Feature)  + (A rare breed of occultists, bloodbinders a
    A rare breed of occultists, bloodbinders are practitioners of sorcery. Instead of drawing power from the occult resonant energy of arcane curiosities, they instead bind the power in the veins. Through the use of sigils, tattoos or other even more esoteric methods they are able to fully draw upon their heritage.
    re able to fully draw upon their heritage.)
  • Drop of Deep Violet (3.5e Vestige)  + (A rare case of an non-sentient vestige, this object nevertheless retains a spark of its former power when it was once a tool to channel the elder evil Y'chak. This jewel is sought for by many, but is said to bring curses.)
  • Predict Disaster (3.5e Power)  + (A rare damaging clairsentience ability, you predict some disaster to fall upon your opponent.)
  • Oblative Surge (3.5e Invocation)  + (A rare eldritch blast which heals with positive energy, at the expense of yourself.)
  • Aspergillum (3.5e Equipment)  + (A rare enhancement popular with which turn a mace head into an aspergillum, a device capable of sprinkling holy water.)
  • Mystic Steel (3.5e Equipment)  + (A rare form of steel that is said to be imbued by impurity from meteorites and melted in a crucible and forged with great skill.)
  • Forceweb Cannon (3.5e Equipment)  + (A rare nonlethal ray weapon, ''forceweb cannons'' are useful for manhunters and city watchman alike.)
  • Germanium Alloy (3.5e Equipment)  + (A rare silver-colored metalloid, germanium
    A rare silver-colored metalloid, germanium would see little use in combat because while hard it is brittle and does not hold an edge. However, it possesses a rare and almost impossible to find trait making it akin to silver. It is extremely baneful to of eldritch abomination, turning into an extremely toxic substance on contact with their blood (or other approximate).
    t with their blood (or other approximate).)
  • Pale Birch (3.5e Equipment)  + (A rare specimen of tree growing in cold, holy forests. The wood of a pale birch is soft, very pale and is said to possess qualities which make it baneful to undead)
  • Thousand Knight Weapon (3.5e Equipment)  + (A rare weapon capable of absorbing the enchantments from other weapons to empower itself.)
  • Siren's Voice (3.5e Alternate Class Feature)  + (A rarity amongst the races of the sea, the Siren’s Voices are powerful psychic caster descendants of sea witches. They have the power to bewitch others with their voice, and wield powerful enchantment, illusion and water magic.)
  • Rascally Rogue (3.5e Class)  + (A rascally character who uses a variety of underhanded tricks in combat.)
  • Elothar Warrior of Bladereach (3.5e Prestige Class)  + (A rather campaign specific prestige class.)
  • Skycutter (3.5e Equipment)  + (A rather curious artifact, the blade Skycutter was forged by an oni smith who forsook alcohol, in exchange for a release on an oath. It was forged from a slab of deisteel and enhanced with the essence of the sky.)
  • Flesh Golem Domineer (3.5e Alternate Class Feature)  + (A rather simple alteration to the [[Golem
    A rather simple alteration to the [[Golem Domineer (3.5e Class)|Golem Domineer]] turn it from a construct controller to a mad scientist who play with the very toys of the Gods. A flesh golem domineer has a less resilient proto-golem, but one that boast higher hit points and healing potential. Ultimately they also trade a powerful partial spellcasting that deal with construct and teleportation for another powerful partial spellcasting that deal with biological stuff.
    llcasting that deal with biological stuff.)
  • Na'vi (3.5e Race)  + (A rather tall race, lithe and limber, they live in remote locations. Na'vi have a special Bond with Nature, especially the animals.)
  • Heavy Ray (3.5e Spell)  + (A ray of metallic matter caught in a high-velocity stream of kinetic energy.)
  • Psychic Blast (3.5e Power)  + (A ray of pure psychic energy that quickly mows through more intelligent foes.)
  • Specialized Heavy Ray (3.5e Spell)  + (A ray of specialized metallic matter caught in a high-velocity stream of violent kinetic energy.)