Search by property
This page provides a simple browsing interface for finding entities described by a property and a named value. Other available search interfaces include the page property search, and the ask query builder.
List of results
- SRD:Gnolls (Race) + (Gnolls are hyena-headed, evil [[SRD:Humanoid Type|humanoids]] that wander in loose tribes. Most gnolls have dirty yellow or reddish-brown fur.)
- Mercurite Wheelshoes (3.5e Equipment) + (Gnomish [[Wheelshoes (3.5e Equipment)|whee … Gnomish [[Wheelshoes (3.5e Equipment)|wheelshoes]] were quickly adopted by gangs of roller skating punks in more technologically advanced human nations. One such gang modified their [[Wheelshoes (3.5e Equipment)|wheelshoes]] with energy batteries and [[Mercurite Alloy (3.5e Equipment)|mercurite alloy]] frames.(3.5e Equipment)|mercurite alloy]] frames.)
- Madness in the Mind (3.5e Maneuver) + (Go berserk, gaining even more great bonuses but losing your sense of ally and enemy.)
- Madness in the Blood (3.5e Maneuver) + (Go berserk, gaining great bonuses but losing your sense of ally and enemy.)
- Madness in the Soul (3.5e Maneuver) + (Go berserk, gaining massive bonuses and immunities but losing your sense of ally and enemy.)
- Believe in the Me Who Believes in You (3.5e Feat) + (Go beyond the impossible and kick reason to the curb!)
- Maximum Gär (3.5e Feat) + (Go full badass, and do things that should be magical just by bitch-whipping physics.)
- Force Trance (3.5e Force Power) + (Go into a trance, appear dead, heal more quickly.)
- Cheerleader (3.5e Feat) + (Go team PC! Give benefits with your performances.)
- Satyr Race (5e) + (Goat legged, horned people)
- Satyr Variant (5e Race) + (Goat-legged feyfolk known for their riotous merriment and lasciviousness.)
- Satyr Lineage (5e) + (Goat-legged humanoids)
- Goblin Race (5e) + (Goblin as a race)
- Gorg Ribsplinter (3.5e NPC) + (Goblin king.)
- Nilbog (5e) + (Goblin possesed by a trickster spirit.)
- Goblin Sneak (3.5e NPC) + (Goblins with sneaky training.)
- Robigus (3.5e Deity) + (God of Rust, Mushrooms, and Peace. Unlike other gods of peace The Sword Breaker is not idle or submissive.)
- Colocolo (3.5e Deity) + (God of cockatrice, basilisks, and other creatures that petrify, and god of territories and the desire to hold them,)
- Makatiel (3.5e Deity) + (God of disease and all ills which spawn from the natural world, no one is friends with Makatiel, but he cares not.)
- Heirarque (3.5e Deity) + (God of order and preservation, he offers protection against nature, standing as a symbol for civilization, government, and in extremes, tyranny.)
- Anomos (3.5e Deity) + (God of the chaotic whims of nature and the mortal heart, Anomos keeps the world on its toes acting as both friend and foe as he sees fit.)
- Altana (3.5e Deity) + (Goddess of the Dawn and protector of her children, Altana is a benevolent deity who preaches virtue.)
- Greyhawk Pantheon (5e) + (Gods of Greyhawk)
- Dragonlance Pantheon (5e) + (Gods of [[Dragonlance (5e)|Dragonlance]])
- Eberron Pantheon (5e) + (Gods of [[Eberron (5e)|Eberron]])
- Theran Pantheon (5e) + (Gods of [[Theros (5e)|Theros]])
- Forgotten Realms Pantheon (5e) + (Gods of the Forgotten Realms)
- Elven Pantheon (5e) + (Gods of the [[SRD5:Elf|elves]])
- Godslayer (3.5e Prestige Class) + (Godslayers are fighters specialized in the art of killing Gods. Using a dreadful draining strike and a great array of powerful spells, they can challenge the divine and actually ''win''.)
- Gokiburi Paragon (3.5e Racial Paragon Class) + (Gokiburis who have evolved and grown beyond their kin, they become leaders of their kind.)
- Gold Ferrous Resin (3.5e Equipment) + (Gold ferrous resin applies 1d6 electric damage to a weapon for 1 minute once applied.)
- Marilith Bangles (3.5e Equipment) + (Golden bangles that protect and grant extra arms.)
- Golden Encumbrance Chains (3.5e Equipment) + (Golden manacle chains that weigh down the wearer.)
- Protective Aura (3.5e Spell) + (Golden sphere protects you from outside threats.)
- Snowman (5e Monster) + (Golem made of snow)
- Goliath Frog (3.5e Monster) + (Goliath frogs are a species of large frog, growing up to 2 feet in length and weighing as much as 7 pounds.)
- Singular Crafting Talent (3.5e Trait) + (Good at making one thing. Not so good at making anything else.)
- Rational Conversation (3.5e Feat) + (Good judgement and rational thinking allows you to add Wisdom to social checks.)
- Celestial Halo (3.5e Soulmeld) + (Good souls grant you their power.)
- Vitomancer (3.5e Prestige Class) + (Good spellcasters that control the deathless to fight the legions of undead used by Necromancers.)
- Speeder (3.5e Class) + (Gotta go fast! The speeder is faster at everything they do.)
- Cramping Doom (3.5e Spell) + (Gotta go, gotta go, gotta go right now...)
- Sovereign (5e) + (Government leader(s), from Emperor to tribal elder.)
- Judo Flip (3.5e Maneuver) + (Grab a creature lunging at you and flip it over your head, slamming it to the ground behind you.)
- Wind Grab (3.5e Invocation) + (Grab an enemy with your [[Wind Mage (3.5e Class)#Wind Bullet|''wind bullet'']] and hoist them over your head, then use them as a platform to double-jump, just like [https://klonoa.fandom.com/wiki/Klonoa_(character) Klonoa!])
- Absorbing Vial (3.5e Maneuver) + (Grab an incoming projectile, spell, or other effect and keep it in storage until you need it.)
- Solar Throw (3.5e Maneuver) + (Grab and throw your enemy; on a failed save, the distance of the throw is infinite.)
- Fists in a Knife Fight (3.5e Maneuver) + (Grab foe's weapon and hit them with it.)
- The Clock Strikes Midnight (3.5e Maneuver) + (Grab on to opponent, spin them around to deal damage, and then throw them.)
- Home Run Derby (3.5e Maneuver) + (Grab on to opponent, throw them to provoke attacks of opportunity for their forced movement.)
- Setting Sun Suplex (3.5e Maneuver) + (Grab on to opponent, throw them to the ground over your head and knock them prone.)