User:Leziad/Elementalist/Blasts

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Elementalist Blast

Air Elementalist Blasts

Lightning Blast
Blast Type Damage Dice Damage Type
Energy d6 Electricity
Blast Type Additional Effect
Basic Blast
Evolved Blast Blast gain a +2 bonus on attack roll or Reflex DCs against creatures made of metal or wearing metal armor.
Full-Power Blast As evolved.
Wind Blast
Blast Type Damage Dice Damage Type
Elemental d6 Bludgeoning or Piercing
Blast Type Additional Effect
Basic Blast This blast has the Knockback enhancement and count as one-handed for it purpose. You use your elemental focus ability bonus instead of your Strength.
Evolved Blast As the basic blast, plus if a creature is bull rushed 15 ft or more fall Prone.
Full-Power Blast As the evolved blast, plus if a creature is bull rushed 15 ft or more is subject to Hurricane-strength winds.

Earth Elementalist Blasts

Caustic Blast
Blast Type Damage Dice Damage Type
Energy d4 Acid
Blast Type Additional Effect
Basic Blast
Evolved Blast Damage dice increase to d6.
Full-Power Blast As the evolved blast, plus struck creature take 1 point of damage per dice one round after being struck by the blast.
Rock Blast
Blast Type Damage Dice Damage Type
Elemental d8 Bludgeoning
Blast Type Additional Effect
Basic Blast You may drop the damage dice by one step (to a d6) to deal slashing or piercing damage with this blast.
Evolved Blast As the basic blast, except this blast has the Knockback enhancement and count as two-handed for it purpose. You use your elemental focus ability bonus instead of your Strength.
Full-Power Blast As the evolved blast, plus if a creature is bull rushed 15 ft or more fall Prone.

Fire Elementalist Blasts

Fire Blast
Blast Type Damage Dice Damage Type
Energy d6+1 Fire
Blast Type Additional Effect
Basic Blast
Evolved Blast All damaged creatures must succeed a Reflex save or catch on fire.
Full-Power Blast As the evolved blast, plus if a creature is killed by the blast it is reduced to ashes.
Heat Blast
Blast Type Damage Dice Damage Type
Elemental d6+1 Bludgeoning and Fire
Blast Type Additional Effect
Basic Blast Damaged creature (or creatures) must succeed a Reflex save or catch on fire.
Evolved Blast As the basic blast, except creature who fail their Reflex save also fall prone.
Full-Power Blast As the evolved blast except the creature automatically catch fire, but still gain a Reflex save against being made prone.

Water Elementalist Blasts

Cold Blast
Blast Type Damage Dice Damage Type
Energy d6+1 Cold
Blast Type Additional Effect
Basic Blast
Evolved Blast Damaged creature (or creatures) must succeed a Fortitude save or have their speed halved for 1 round.
Full-Power Blast Damaged creature (or creatures) must succeed a Fortitude save or become Immobilized 1 round. A successful speed halves their speed instead.
Water Blast
Blast Type Damage Dice Damage Type
Elemental d6 Bludgeoning and Slashing
Blast Type Additional Effect
Basic Blast This blast has the Knockback enhancement and count as two-handed for it purpose. You use your elemental focus ability bonus instead of your Strength.
Evolved Blast As the basic blast, except a creature successfully bull rushed treat any movement in direction of the elementalist as difficult terrain.
Full-Power Blast As the evolved blast, plus if a creature is bull rushed 15 ft or more fall Prone.