From Dungeons and Dragons Wiki
Elementalist Blast[edit]
Air Elementalist Blasts[edit]
Lightning Blast
Blast Type |
Damage Dice |
Damage Type
|
Energy |
d6 |
Electricity
|
Blast Type |
Additional Effect
|
Basic Blast |
—
|
Evolved Blast |
Blast gain a +2 bonus on attack roll or Reflex DCs against creatures made of metal or wearing metal armor.
|
Full-Power Blast |
As evolved.
|
Wind Blast
Blast Type |
Damage Dice |
Damage Type
|
Elemental |
d6 |
Bludgeoning or Piercing
|
Blast Type |
Additional Effect
|
Basic Blast |
This blast has the Knockback enhancement and count as one-handed for it purpose. You use your elemental focus ability bonus instead of your Strength.
|
Evolved Blast |
As the basic blast, plus if a creature is bull rushed 15 ft or more fall Prone.
|
Full-Power Blast |
As the evolved blast, plus if a creature is bull rushed 15 ft or more is subject to Hurricane-strength winds.
|
Earth Elementalist Blasts[edit]
Caustic Blast
Blast Type |
Damage Dice |
Damage Type
|
Energy |
d4 |
Acid
|
Blast Type |
Additional Effect
|
Basic Blast |
—
|
Evolved Blast |
Damage dice increase to d6.
|
Full-Power Blast |
As the evolved blast, plus struck creature take 1 point of damage per dice one round after being struck by the blast.
|
Rock Blast
Blast Type |
Damage Dice |
Damage Type
|
Elemental |
d8 |
Bludgeoning
|
Blast Type |
Additional Effect
|
Basic Blast |
You may drop the damage dice by one step (to a d6) to deal slashing or piercing damage with this blast.
|
Evolved Blast |
As the basic blast, except this blast has the Knockback enhancement and count as two-handed for it purpose. You use your elemental focus ability bonus instead of your Strength.
|
Full-Power Blast |
As the evolved blast, plus if a creature is bull rushed 15 ft or more fall Prone.
|
Fire Elementalist Blasts[edit]
Fire Blast
Blast Type |
Damage Dice |
Damage Type
|
Energy |
d6+1 |
Fire
|
Blast Type |
Additional Effect
|
Basic Blast |
—
|
Evolved Blast |
All damaged creatures must succeed a Reflex save or catch on fire.
|
Full-Power Blast |
As the evolved blast, plus if a creature is killed by the blast it is reduced to ashes.
|
Heat Blast
Blast Type |
Damage Dice |
Damage Type
|
Elemental |
d6+1 |
Bludgeoning and Fire
|
Blast Type |
Additional Effect
|
Basic Blast |
Damaged creature (or creatures) must succeed a Reflex save or catch on fire.
|
Evolved Blast |
As the basic blast, except creature who fail their Reflex save also fall prone.
|
Full-Power Blast |
As the evolved blast except the creature automatically catch fire, but still gain a Reflex save against being made prone.
|
Water Elementalist Blasts[edit]
Cold Blast
Blast Type |
Damage Dice |
Damage Type
|
Energy |
d6+1 |
Cold
|
Blast Type |
Additional Effect
|
Basic Blast |
—
|
Evolved Blast |
Damaged creature (or creatures) must succeed a Fortitude save or have their speed halved for 1 round.
|
Full-Power Blast |
Damaged creature (or creatures) must succeed a Fortitude save or become Immobilized 1 round. A successful speed halves their speed instead.
|
Water Blast
Blast Type |
Damage Dice |
Damage Type
|
Elemental |
d6 |
Bludgeoning and Slashing
|
Blast Type |
Additional Effect
|
Basic Blast |
This blast has the Knockback enhancement and count as two-handed for it purpose. You use your elemental focus ability bonus instead of your Strength.
|
Evolved Blast |
As the basic blast, except a creature successfully bull rushed treat any movement in direction of the elementalist as difficult terrain.
|
Full-Power Blast |
As the evolved blast, plus if a creature is bull rushed 15 ft or more fall Prone.
|