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This is a reworking of Ghostwheel's Warrior (5e Class) into a subclass of fighter
This subclass is designed as an alternative to the champion subclass of fighter for beginners.
Warrior's Technique
Starting at 3rd level, once per turn, you may add your proficiency bonus to your damage.
Formidable
Starting at 7th level, you gain proficiency in an ability saving throw of your choice with which you do not already have proficiency.
Shuffling Steps
Beginning at 10th level, you may use a bonus action to disengage.
Versatile
When you reach 15th level, you gain proficiency with one skill or tool set with which you do not have proficiency.
Master Warrior
Starting at 18th level, at the start of each turn, you may choose to either gain advantage on your attack rolls or impose disadvantage on attack rolls against you, until the start of your next turn.
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