SRD5:Will-o'-Wisp

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Disambiguation.png
Will-o'-Wisp exists in other D&D editions see:

Will-o'-Wisp (disambiguation).

This material from the 5th edition SRD is published under the OGL and CC-BY
Will-o'-Wisp
by Hermann Hendrich 1823
via Mediawiki Commons
Public Domain
Image is not part of the SRD
Will-o'-Wisp [SRD5 OGL/CC-BY] [1] [2] [3] [4]
Tiny Undead, Chaotic Evil
Armor Class: 19
Hit Points: 22 (9d4)
Speed: 0 ft., fly 50 ft. (hover)
STR DEX CON INT WIS CHA
1 (-5) 28 (+9) 10 (+0) 13 (+1) 14 (+2) 11 (+0)
Damage Resistances: acid, cold, fire, necrotic, thunder; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunity: lightning, poison
Condition Immunity: exhaustion, grappled, paralyzed, poisoned, prone, restrained, unconscious
Senses: darkvision 120 ft., passive Perception 12
Languages: the languages it knew in life
Habitat: Forest, Swamp, Urban
Challenge: 2 (450 xp)Proficiency Bonus (PB): +2

Features

Consume Life. As a bonus action, the will-­o’-­wisp can target one creature it can see within 5 feet of it that has 0 hit points and is still alive. The target must succeed on a DC 10 Constitution saving throw against this magic or die. If the target dies, the will-­o’-­wisp regains 10 (3d6) hit points.

Ephemeral. The will-o'-wisp can't wear or carry anything.

Incorporeal Movement. The will-­o’-­wisp can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Variable Illumination. The will-­o’-­wisp sheds bright light in a 5- to 20-­foot radius and dim light for an additional number of feet equal to the chosen radius. The will-­o’-­wisp can alter the radius as a bonus action. 

Actions

Shock. Melee Spell Attack: +4 to hit, reach 5 ft., one creature. Hit: 9 (2d8) lightning damage.

Invisibility. The will-o'-wisp and its light magically become invisible until it attacks or uses its Consume Life, or until its concentraion ends (as if concentrating on a spell).


End of the SRD5 material

Unofficial Description: Will-o'-wisps appear as floating balls of light. This light can be of any color.

 3.5e lore  [SRD3 OGL] [5] 
Will-o’-wisps can be yellow, white, green, or blue. They are easily mistaken for lanterns, especially in the foggy marshes and swamps where they reside. A will-o’-wisp’s body is a globe of spongy material about 1 foot across and weighing about 3 pounds, and its glowing body sheds as much light as a torch.


Sources and Notes[edit]

  1. Wizards RPG Team (6 May 2015). SRD-OGL v5.1. (5e) Wizards of the Coast. Licensed: OGL & CC-BY.
  2. Wizards RPG Team (September 2014). Monster Manual. (5e) Wizards of the Coast. ISBN 978-0786965618. p. 301. Licensed: © Wizards of the Coast.
  3. Habitat — Not part of the SRD5.
  4. habitat - Dungeon Master's Guide (5e) p.302-305
  5. Wizards RPG Team (2000). SRD v3.5. (3.5e) Wizards of the Coast. Licensed: OGL.

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Facts about "Will-o'-Wisp"
AlignmentChaotic Evil +
AuthorSRD5 +
CRval2 +
Canontrue +
Challenge Rating2 +
Creature NameWill-o'-Wisp +
Experience Points450 +
FeaturesConsume Life +, Ephemeral +, Incorporeal Movement +, Variable Illumination +, Shock + and Invisibility +
HabitatForest +, Swamp + and Urban +
Hit Dice9d4 +
Hit Points22 +
NameWill-o'-Wisp +
PublicationSRD5 +
SizeTiny +
SortTextWill-o'-Wisp 5e +
SummaryWill-o'-wisps appear as floating balls of light. This light can be of any color. +
TypeUndead +