3.5e Descriptor Preload
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Contents
[hide]<-Name of Article->[edit]
SRD Effects with the <-Name-> Descriptor[edit]
Non-SRD Effects with the <-Name-> Descriptor[edit]
Homebrew Effects with the <-Name-> Descriptor[edit]
- Bind Spirit: 3.5e Utterance — Summon an elemental or outsider, or dismiss summoned elementals or outsiders.
- Energy Cataclysm: 3.5e Power — A very powerful energy energy sphere that can carve through a castle.
- Energy Eruption: 3.5e Power — Create an explosion from the ground which throws targets skyward.
- Energy Grasp: 3.5e Power — Touch deals 1d6 energy damage.
- Energy Weapon: 3.5e Spell — Create and wield a weapon made of the raw essence of any of the five energy types.
- Greater Contract: 3.5e Spell — You write up a contract, and anyone who breaks it feels very dead.
- Minor Dark Summon: 3.5e Spell — Summon Creatures faster by removing the safeguards.
- Persistent Nature's Ally: 3.5e Spell — As the summon nature's ally spells, but when your summons die they come right back!
- Persistent Summon Monster: 3.5e Spell — As the summon monster spells, but when your summons die they come right back!
- Planar Rip: 3.5e Spell — Open up a planar rip to another plane, sucking in everything around it.
- Sacred Bayonet I: 3.5e Spell — Calls into being a powerful weapon guided by divine will.
- Sacred Bayonet II: 3.5e Spell — Calls into being a powerful weapon guided by divine will.
- Sacred Bayonet III: 3.5e Spell — Calls into being a powerful weapon guided by divine will.
- Summon Opponent: 3.5e Spell — You summon your target to do your bidding.
- Summon Self: 3.5e Spell — You summon yourself, with all of the benefits and penalties of being a summoned creature.
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