3.5e Futuristic Weapons

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Futuristic Weapons & Ammunition[edit]

Weapons[edit]

Name Proficiency Cost Damage Critical Range Weight Damage Type
Alchemical Shaped Charge Iolite Injector Exotic 800 gp 1d8 19-20/×2 20 5 Various, Piercing
Biplanar Force Gun 9000 Series Exotic 96,000 gp 5d6/20d6 ×2 120 20 Force
Bright Burst Carbine Exotic 300 gp 1d12 18-20/x2 90 10 Bludgeoning, Fire
Bright Burst Pistol Exotic 200 gp 1d8 18-20/x2 70 2 Fire, Bludgeoning
Burst Gauntlet Exotic 350 gp 1d10 20/x3 8 Bludgeoning
Coilgun Exotic 210 gp 1d10 19-20/x2 120 12 Piercing
Coldspike Exotic 500 gp 1d6/1d6 19-20/×2 50 5 Piercing
EM-Spiker Exotic 150 gp 1d8 19-20/×2 80 12 Piercing
Electrocoil Blunderbuss Exotic 800 gp 1d8 19–20/×2 15 8 Piercing, Electricity
Electrolance Exotic 400 gp 1d8 20/x3 8 lbs Electric
Electron Gun Exotic 500 gp 2d6 20/x2 50 12 Electricity
FT02 Pistol Martial 300 gp 1d6 x2 40 4 Piercing
FT04 Energy Sword Martial 500 gp 1d8 x2 4 Varies
FT05 Battlerifle Martial 400 gp 2d8 19-20/x2 200 14 Piercing
FT06 Sniperifle Martial 600 gp 3d6 18-20/x2 300 18 Piercing
FT07 Gravity Pick-Hammer Martial 700 gp 2d8 x3 20 Bludgeoning, Piercing
FT08 Force Ray Martial 5000 gp 1d6/3d6 x2 300 20 Force
FT12 Ice Pistol Exotic 600 gp 2d6 x2 40 6 Cold
FT14 Plasma Sword Exotic 1000 gp 2d6 18-20/x2 4 Electric, Fire
FT15 Laser Exotic 800 gp 3d6 x2 300 20 Electric
FT16 Launcher Exotic 1200 gp 3d6 x2 200 20 Fire
FT18 Ice Ray Exotic 10,000 gp 2d6/5d6 x2 300 40 Cold
FT19 Siege Weapon Exotic 20,000 gp 2d6/6d6 x2 1000 90 Piercing, Electricity, Fire
FT20 Defense System Exotic 2000 gp 3d8 x2 300 100 Electricity
FT25 Assault System Exotic 4500 gp Varies x2 Varies 120 Varies
FT28 Ship Killer Exotic 60,000 gp 3d8/9d8 x2 3000 110 Electricity, Fire, Piercing
FT29 Moon Killer Exotic 120,000 gp 3d12/12d12 x2 5280 280 Piercing, Fire, Electricity
Heat Pistol Exotic 150 gp 1d6 20/x2 50 2 Fire
Laser Gun Exotic 2250 gp 2d6 20/x2 100 8 Light
Lasgun Simple 850 gp 1d6 19-20/x3 100 10 Fire
Medium Sword Simple 12.5 gp 1d7 (or 1d8-1) 19-20/x2 3 Slashing
Nezak Exotic 12 gp 1d10 x3 12 Piercing
Plasma Rifle Exotic 5,000 gp 2d6 19-20/x3 120 15 Typeless
Portable Railgun Exotic 6000 gp 3d8 x4 500 70 Piercing
Psychokinetic Fireblade Exotic 200 gp 1d6 18-20/x2 1 Fire
Psychokinetic Flashgun Exotic 600 gp 1d6 ×2 50 4 Typeless Energy
Psychokinetic Thunderlash Exotic 400 gp 1d8 ×2 1 Electric
Pulse Shotgun Exotic 6000 gp 4d6 20/x3 50 8 Bludgeoning
Raygun Exotic 1,000 gp 1d6 20/x3 50 5 Half Fire, Half Piercing
Shortseax Martial 8 gp 1d6 x2 2 Slashing
Siege Railgun Exotic 200,000 gp 20d8 20/x4 5000 50,000 Piercing
Slaughter Electric Needle Injector Exotic 100 gp 1 20/x2 20 1 Piercing
Spurge Stinger Exotic 750 gp 2d6 20/x3 6 Acid
Tesla Gun Exotic 600 gp 2d10 - 30 ft 10 Electricity
Z-Cell, Unstable Simple 100xBio-Energy Stored gp 1d12xBio-Energy Stored x4 40 1 Energy(special)
Zo Mèt La Exotic 5000 gp 1d8 20/x2 10 2 Slashing

Ammunitions[edit]

Name Proficiency Cost Damage Critical Range Weight Damage Type
Alchemical Shaped Crystal Clip 300 gp 4 Various
Electron Needles 250 gp 1 Electricity
Energy Cell 10 gp 1
FT01 Clip 200 gp 1/2 Various
FT11 Cell 600 gp 3d4 30 Varies
Fusion Cell 500 gp 2 Force
Medium Sword Simple 12.5 gp 1d7 (or 1d8-1) 19-20/x2 3 Slashing
Nezak Exotic 12 gp 1d10 x3 12 Piercing
Railgun Sabot 10 gp 2 Piercing
Shortseax Martial 8 gp 1d6 x2 2 Slashing
Spurge Feed 300 gp 4



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