Arcane Trickster (One)
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see Arcane Trickster (disambiguation). |
Design Note: Arcane Trickster Updates[edit]
[1] Here are the main updates in this subclass since the 2014 Player's Handbook (5e):
- Spellcasting now uses the Arcane spell list rather than the Wizard list, and there is no school of magic restriction after 3rd level. Moreover, the Rogue can now change one cantrip when gaining a level, and the Rogue can use an Arcane Focus.
- Versatile Trickster has been redesigned to allow you to use certain options from your Cunning Strike with your Mage Hand. The ability to give yourself Advantage now resides in Steady Aim.
Arcane Trickster [1] subclass
Arcane Trickster is a subclass of the Rogue class.
These rogues have learned Arcane magic to augment their abilities.
Arcane Trickster Features
Rogue Level | Features |
---|---|
3rd | Spellcasting, Mage Hand Legerdemain |
9th | Magical Ambush |
13th | Versatile Trickster |
17th | Spell Thief |
Subclass Features
Spellcasting
3rd level Feature
Summary: You can cast Arcane spells.
- Cantrips. Gain Mage Hand and two other cantrips and gain another at 10th level.
- Spell Slots. See Arcane Trickster Spellcasting table for number and level of spell slots.
- Prepared Spells of 1st+ Level. See Arcane Trickster Spellcasting table for number of spells that may be prepared (two must be Enchantment or Illusion).
- Changing Your Prepared Spells. The trickster can replace a prepared spell when it gains a Rogue level.
- Spellcasting Ability. Intelligence is your spellcasting ability.
- Spellcasting Focus. Arcane Focus is the Spellcasting Focus for these spells.
Arcane Trickster Spellcasting | |||||
---|---|---|---|---|---|
Rogue Level |
Prepared Spells |
— Spell Slots per Spell Level — | |||
1st | 2nd | 3rd | 4th | ||
3rd | 3 | 2 | — | — | — |
4th-6th | 4 | 3 | — | — | — |
7th-9th | 6 | 4 | 2 | — | — |
10th -12th | 7 | 4 | 3 | — | — |
13th-15th | 9 | 4 | 3 | 2 | — |
16th-18th | 10 | 4 | 3 | 3 | — |
19th-20th | 11 | 4 | 3 | 3 | 1 |
Mage Hand Legerdemain
3rd level Feature
Summary: Can use Bonus Action to control Mage Hand. Can use Mage Hand to use Thieves' Tools and make Sleight of Hand checks.
Magical Ambush
9th Feature
Summary: If the trickster casts a spell while Invisible, the saving throw is at Disadvantage.
Versatile Trickster
13th Feature
You gain the ability to distract targets with your Mage Hand. When you use the Disarm or Trip options of your Cunning Strike, you can also target that option at a creature within 5 feet of the spectral hand.
Spell Thief
17th Feature
Summary: Once per Long Rest, as a Reaction to another creature casting a spell (Arcane, Divine, or Primal), the trickster can negate and steal the spell for a number of hours (the target's Spellcasting Ability save to avoid).
Sources and Notes[edit]
- ↑ Jump up to: 1.0 1.1 Jeremy Crawford, WotC Development Team (29 June 2023). UA 2023 Player's Handbook Playtest 6. (Dungeons and Dragons One D&D) Wizards of the Coast. Licensed: © Wizards of the Coast}} (used under 'fair use' clause).
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Author | UA 2023 Player's Handbook Playtest 6 + and "Varied" + |
Canon | false + |
Class | Rogue + |
Features | Spellcasting, Mage Hand Legerdemain, Magical Ambush, Versatile Trickster, Spell Thief + |
Name | Arcane Trickster + |
OneDnD Playtest | true + |
Publication | UA 2023 Player's Handbook Playtest 6 + and "Varied" + |
SortText | Arcane Trickster Subclass One + |
Summary | These rogues have learned Arcane magic to augment their abilities. + |
Unearthed Arcana | true + |